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 An Interview With Geoff Keighley About The Game Awards 2021 And The Game He'd Love To See Announced

Last year’s The Game Awards show was the biggest yet in terms of viewership. Growing more than 84 percent year-over-year to the tune of a staggering 83 million livestream views, The Game Awards has become one of the video game industry’s biggest events. But we aren’t just tuning in to find out which title will be crowned Game of the Year; we are also there for the World Premieres, which shine the spotlight on new games we’ll be playing in the years ahead. Some publishers save their biggest surprises for The Game Awards, a show that almost didn’t exist.

For a decade, Keighley was the producer and host of Spike TV’s Video Game Awards, a show that started strong in the early 2000s, but fizzled out in 2013 due to poor viewership numbers and criticism over the show’s format. For the 2014 show, Spike wasn’t going to broadcast it on TV, opting instead to stream it online. Keighley didn’t agree with Spike’s direction and dropped out of the presentation. For unknown reasons on top of Keighley’s departure, Spike canceled that year’s event in the eleventh hour. That didn’t stop Keighley from having an awards show that year. He worked with publishers to fund a new show simply titled The Game Awards. Given the diminishing returns of Spike’s show, he didn’t know if this new program would draw people in. That year’s livestream netted nearly two million views – a respectable number – but the true victory was the format and tone of the show. This was the format people were clearly looking for. In each following year, The Game Awards’ viewership has doubled and is now one of the highest viewed programs of any entertainment medium.

Sean Murray accepts accolades for No Man's Sky, which won Best Ongoing Game last year

In October, I caught up with Keighley as he was finalizing plans for this year’s show. He once again serves the dual duties of producer and host. He has always been open about the ups and downs of The Game Awards, and always seems relaxed, no matter how close the show is to airing. This year, he tells me he has too many World Premiere reveals and feels terrible turning publishers down.

The Game Awards grew from 45 million viewers to an unfathomable 80 million in one year. Given we were sheltering in place during the Covid-19 pandemic, can you speak to how the growth was potentially tied to that?I’m still amazed we were able to do the show last year. That happened right when the second lockdown was just starting. We were in Los Angeles, and in the days leading into the show, we were unsure what was going to happen. We had a satellite truck parked outside my house just in case I would have to broadcast the show from home. We had this set we were building every day and were worried [the show] would get canceled if the government was going to shut down the city. [The pandemic] was getting increasingly worse, almost every day as we led up to the show. I didn’t believe the show was happening until the day before. I was like, “I guess we’re really going to get a chance to do it.”

It was really challenging to pull it together and do things over Zoom and figure out how to do it safely with our team with all the testing and everything around it. The victory was just getting to do the show. I was kind of depressed for months thinking that we weren’t going to be able to do it. The fact that it actually did so well was incredible. Seeing it grow was really heartwarming.

There are always two sides to the coin, though. Success on one, and on the other, the pressure for this year. Can we keep growing? We never think about the audience numbers. We don’t sit around and plot a strategy to get another 10 million viewers. We just focus on making an awesome show for the community.

For safety concerns, the pandemic continues to throw kinks into live events. At this point in time, you are planning on returning to an in-person format with an audience. Does it feel like business as usual, or are you planning on having that satellite truck in waiting again?The big difference this year is we have vaccines. We had a year of learning the process around how to do these things. We decided pretty early that we’re going to go back to the Microsoft Theater, and we’re going to build our set and have our orchestra there. There are a lot of protocols and costs about, like, doing a show like this, and the testing and everything involved in doing it. We’re planning to do a full-scale show at the theater. This will be our biggest set yet. It’s our biggest production. We’re going full tilt with the full experience, but keeping safety in mind. We do have contingency plans if there is another variant or issues pop up. How can we pivot and sort of do something different?

We’re doing a traditional show with some capacity restrictions on the audience and some other requirements. We have to see if people are comfortable traveling, including internationally. We are unsure about that. That’s everyone’s personal decision. I’m excited to be back in a venue. Most of the game companies, when we talk to them this year, they all like the idea of finally being able to get back to doing something in person. I’m honored that we’re sort of the first event that’s going to do something with people gathering in a safe and controlled way.

Nolan North presents the award for Best Multiplayer in 2020

Given last year’s success, I have a feeling every publisher and developer is jumping at the chance to be a part of the show.Generally, people are really positive on wanting to be a part of the show. And I see some of that is physical presence, but a lot want to contribute content. One of the greatest things last year, was in the middle of a pandemic, all these developers were able to make awesome trailers and give us content to put in the show. In terms of things to be announced at the show, we have more games this year than ever before. We’re in a nice position that people want to be a part of the show. And you know, it’s an award show, but increasingly, I think more we want to use it as a vehicle to kind of share news on games. So that’s this sort of internal balance that we’re striking.

The other thing that is in the background is there’s a lot of these streaming shows and movies based on games. We’re trying to figure out how to navigate some of that, like The Witcher and the Cuphead shows, as well as the Uncharted movie. This is the first year we’re trying to navigate how to include some of that stuff. They are based on games, but not actually games.

You said you have more reveals than ever. What can we expect from them?As always, we try and balance things between brand-new games to updates on games that people really care about. There are also live-service games that could have content dropping the night of the show. This year, we have a lot of stuff being announced for the first time at the show, which is exciting. I feel like next generation has started but it hasn’t really in a way. And I don’t mean that to disparage any existing games, but there’s [new stuff] coming down the pipe from first- and third-parties. The install bases of the current consoles have limited how much stuff is coming out. I believe 2022 is when the jets really get turned on. We’ll have a couple things in our show that I think are going to be truly next-gen. Experiences that I think will excite people about the future and where games go. And I’m not just saying just first-party games. There are technical showpieces that I’m excited about. And then we also have a balance between big franchises with small developers, and smaller teams are doing really interesting things. It’s a constantly moving target. I’ve said this before, but some things drop out the week before the show, and there are also new things that show up on my doorstep a week before the show.

I always tell the story of In the Valley of the Gods from Campo Santo, the studio with Valve now. They came to me two weeks before the show. I’m like, “This is amazing. Where was this trailer three months ago?” People think [the show] is all plotted out well in advance. Sometimes it is, but oftentimes things are just shifting. I feel pretty confident that we have a really good lineup that’s going to excite people. I’ve also learned that you have to manage expectations because everyone has a different game in their mind’s eye.

I think next year is going to be really exciting for games overall. There’s so much content coming out.

The 2020 show had to make many accommodations for the ongoing pandemic; Innersloth celebrates Among Us winning Best Multiplayer Game from a remote location

Figuring out where the reveals go has to be a big jigsaw puzzle. Have you figured out what the first and last reveal will be? They always seem to be two of the big ones.Good question. I think I sort of know the last thing, which is going to be really cool. And the first thing, I think I know, but it might shift around a little bit. The positioning of things in the show is always interesting. Some companies are very specific about where they want to be in the show. I honestly do not make those calls until probably about a month before the show when we really see everything that comes in. The minute I say yes to something, something else might show up. We keep it fluid. We definitely have a good sense of the stuff that’s early and late in the show. And then there’s a bunch of cool stuff in the middle of it as well. We want to surprise people with stuff they aren’t expecting.

Any new awards this year?We don’t have any new awards. The accessibility award will be back this year. We’ve been toying with a couple categories that I think we’ll add in the future. We’re not quite there yet, though. I think eventually we might do an award for best adaptation with all these streaming shows, movies, comic books, and other things coming out. I think there’s something interesting there. There’s just not enough yet. I think in the next couple of years, that’ll be something. And we’re also thinking a little bit about user-generated content being made in games like Fortnite, Core, and Roblox. Again, I don’t think we’re quite there yet, but that’s one that I think is on the radar for the future. This year, it’s pretty much the same.

Geoff Keighley has been the host and executive producer for The Game Awards since its inception in 2014

You mentioned you’re building the biggest set yet. I can’t even wrap my brain around what it could be. You already have giant statues on it, one of the biggest screens out there, and a complete orchestra. What is the space for?We just keep adding more every year. We have a really cool video floor that we’re doing that’s kind of a video screen. It’s really interesting. We haven’t revealed some of the musical guests, but we’ve got amazing, huge names doing that. Every year I think we’re slowly building this show into what I hope is the biggest award show in entertainment, which just happens to be about games. We’re cautious this year obviously because of Covid, but that has not stopped us. I think you’ll see it’s definitely our most ambitious set. We’re upping the scale and scope. It’s a little bit of a dangerous game to play, but yeah, we want to keep building, create more of a spectacle.

How limited will capacity be?It will number in the thousands, but it’s not going to be a full house. We’re just trying to control the numbers a little bit.

Recent years have seen increased involved from Hollywood talent. John David Washington (Tenet) presented last year's Best Narrative category

You highlighted something a lot of people are feeling about PlayStation 5 and Xbox Series X: a lack of games that are built just for those machines. What are your thoughts on next-gen gaming so far?I mentioned earlier that I think next-gen has started, but we haven’t really seen a ton of showcases, right? I would say Forza Horizon 5 is really spectacular. Ratchet & Clank: Rift Apart is a cool showcase, and I love the DualSense – that controller just gives people so much opportunity to think of where games are going to go. We haven’t seen a lot of new next-gen IP yet. Returnal is probably the best example of that so far.

These systems are so powerful, and there’s so much opportunity there, but this has been a difficult year for developers to make these games while working from home. A lot of stuff has been delayed. I have games that we were going to announce last year at The Game Awards, and we’re probably going to announce this year. They were delayed at least a full year. Some people lost a year or two in development. There are a lot of delays that have affected next-gen and that pipeline of content. It was still a good year, but I think next year and beyond are going to be exciting. The thing that I think has happened with a lot of these next-gen boxes is people buy them yet play their old games on them. They look better, right? It’s a better quality of life. The attach rate with these new systems has not been great, partially because of the Game Pass thing, but also to play Warzone or Fortnite or stuff they already have. Even though people are buying the systems, they don’t have those true next-gen showcase titles to play. They are coming. Those are the ones that have been delayed. Performance capture is really hard to do in the middle of Covid. All of these story games that we love take a lot of time to make.

Of any game that hasn’t been announced, what is one game franchise that you want to see come back? What would you love to have as a World Premiere?I would love to see BioShock come back. I’ve missed that franchise a lot. Infinite, I still think of. I miss that franchise. An awesome new BioShock would be hype. I’m also a Valve fan, so anything Valve-related would be fun to see. One of the best games I played in the past year was Crash Bandicoot 4. That was an awesome game. I wouldn’t mind seeing some of those classic franchises come back in a new way, like a new Jak & Daxter.

The Game Awards will be held on December 9, live from Los Angeles’ Microsoft theater. It will broadcast around the world and can be viewed from various streaming services like YouTube and Twitch.

This article originally appeared in Issue 341 of Game Informer.

Los Angeles Lakers Look Haunted By Ghosts Of 2021 NBA Offseason

Marcio Jose Sanchez/Associated Press

BOSTON -- As the Boston Celtics' lead over the Los Angeles Lakers continued to surge, "Beat L-A" chants began to vibrate the walls inside the TD Garden.  

Both teams spent the final minutes of Boston's 130-109 win emptying their benches with seldom-used players, seizing the moment to etch their place, or at least a few meaningless stats, in this long-standing rivalry.

And the scary part for Lakers Nation? 

There may be more games like this one on the horizon, with one basketball-playing ghost after another from the Lakers' not-so-distant past continuing to haunt them. 

The latest blast from their past to show up and soon show out against L.A. Was Boston Celtics guard Dennis Schroder.

The 6'1" guard played with the Lakers last season and turned down a four-year deal worth $84 million to return to Los Angeles.

Instead, he was intent on pursuing a more lucrative multi-year contract on the free-agent market. 

Unfortunately for Schröder, the market dried up quickly and he was left little choice but to sign a shorter-term deal, which is when Boston became a player for his services.

The Celtics signed him to a one-year deal worth $5.9 million, which has made him one of the biggest bargains in the NBA this season. For the Celtics, Schröder has been exactly what they have needed to stay competitive in the East. 

"Dennis has been a great addition to this team," said Boston guard Marcus Smart. "Just being able to create for others...It gives that extra energy to others to get into their game and get into a rhythm."

His value is even greater with Boston All-Star Jaylen Brown being out the last seven games with a sore hamstring injury. In his last seven games (all starts), Schröder has averaged 22.3 points, 4.0 rebounds and 4.0 assists. And his play is a reminder as to why depth matters in the NBA, regardless of how talented your top players may be. 

On a night when LeBron James returned from an eight-game absence due to an abdominal injury and looked very LeBron James-like (23 points and six assists in 32 minutes) while Anthony Davis (31 points in 37 minutes on 10-for-19 shooting) had a strong game, it wasn't enough. 

Not only was it not enough to win, but it wasn't even enough to keep the game close and competitive beyond the middle of the third quarter. 

While getting healthier as a team will help, it doesn't address the Lakers' inability to defend at a high level at seemingly every position. Boston is not known for getting into the paint at will, but that's exactly what they did on Friday. Whether it was Marcus Smart or Jayson Tatum or Dennis Schröder, the Celtics got anything and everything they wanted at the rim.

There's no doubt the Lakers can and will play better going forward, especially when some of their injured players such Trevor Ariza (right ankle) and Kendrick Nunn (right knee bone bruise) return to action and the team plays more games together and develops chemistry.

But chemistry doesn't seem to be the subject to keep an eye on with this Lakers team. 

Friday's loss, their fourth in their last five games, was a reminder of the missteps, miscalculations and major problems that thus far have weighed heavily in the Lakers' struggles; struggles that are only exacerbated with one basketball-playing ghost after another from their less-than-stellar offseason past coming back to haunt them.

While Lakers star Anthony Davis says the Lakers can be an elite team defensively, the numbers thus far suggest an alternate reality from what he sees. On Friday, Boston finished with 56 points in the paint, which isn't that far off from what most teams have done to the Lakers this season. 

Lakers opponents average 50.9 points in the paint per game, which ranks 29th out of 30 teams, this season. 

The struggles defensively are big. 

The players they decided to pass on in order to acquire Russell Westbrook via trade from Washington, are major issues impacting their struggles this season.N No one questions Westbrook's talent or ability to be a difference-maker. But there were concerns that because he's at his best with the ball in hand, that might be an issue because the same holds true for most of their top-tier players like James, Davis and Carmelo Anthony. 

Those concerns about Westbrook's fit have in many ways been corroborated by the team's play thus far. 

And it only adds to the frustration for Lakers Nation to know that instead of Westbrook, the Lakers could have had a more efficient, proven veteran in the backcourt who wanted to "come home" and play for his hometown team akin to Westbrook's reasoning for wanting the trade to happen.  

The Lakers had their chances to add four-time All-Star DeMar DeRozan, who was born in Compton, California and played at nearby USC, a bromance that gained significant steam in the fall of 2020 as a very real possibility.

In an interview with Yahoo Sports! NBA reporter Chris Haynes, DeRozan, who wound up signing with the Chicago Bulls, said he thought at one point that going to the Lakers was "a done deal."

"The business side of things just didn't work out," said DeRozan who made the Lakers pay by dropping a game-high 38 points on them in Chicago's 121-103 win earlier this month at the Staples Center (now Crypto.Com Arena). "A couple of things didn't align. It didn't work out. It's just part of the business, part of the game. My next option was definitely Chicago. So, looking back at it, it worked out well."

The Lakers could have re-signed Alex Caruso, a solid contributor for them in the backcourt as well. But the Lakers reportedly made a well below-market offer compared to the four-year, $37 million deal he signed with the Bulls. 

Caruso essentially confirmed the offer he received from the Lakers wasn't close to the kind of money other teams were willing to pay him.

"So going into it, I didn't really know what to expect and I didn't really hear much from any team — including the Lakers — leading up to 6:00 p.M. And they called and the Lakers made their offer," Caruso told J.J. Redick on The Old Man and the Three podcast.

"It wasn't an offer I was going to accept," Caruso said. "Because I was going to be able to get considerably more money from another team." 

And only adding insult to injury was Schröder on Friday.

He finished with 21 points to go with six rebounds and six assists. He was a pesky defender. 

Schröder had the kind of all-around game that the Lakers could have used if they were willing to up the ante on the four-year, $84 million offer they made to him. 

But he decided to pass because he felt he was worth more.

He might be right. 

Because the way he has played for the Celtics with his scoring, defense and overall impact is exactly what Boston needs - and what the Lakers are missing only to be reminded by one basketball-playing ghost after another.

Famine Is On The Horizon — Can Play-To-Earn Games Stop That?

The world is facing massive economic crises. People are struggling to put food on their plates in low to middle-income countries. Play-to-earn may be a way to combat this problem.

David Beasley, Executive Director of the World Food Programme (WFP), sounded the alarm about global hunger and food security back in December 2020. At the time, the number of people marching “towards starvation” spiked from 135 million to 270 million due to the COVID-19 lockdowns.

In most low to middle-income countries, NFT games are sparking a new monetary revolution to help subside the damages caused by their local economic turmoil.

Beasley warned 2021 would be catastrophic. “Famine is literally on the horizon and we are talking about the next few months,” he said. 

Noting how the WFP stepped in to deliver aid when the global airline industry shut down at the start of the pandemic, he warned anew that 2021 risks becoming the worst humanitarian crisis year since the founding of the United Nations “and we will have to step up.”

Food prices are approximately 33.9% higher than last year and have hit their highest levels since July 2014, according to the U.N Food and Agriculture Organization (FAO). 

The Great Lockdown is the IMF’s term for the government shutdowns, beginning early in 2020. These disrupted supply chains, decimated food supplies and affordability.

Nutrient-rich foods like eggs, fruits, and vegetables have become ten times more expensive than staple foods like rice or wheat in sub-Saharan Africa, and prices are still rising. 

Monthly food costs in Syria skyrocketed by 240%, as the number of food-insecure people there grew by 1.4 million. Prices of wheat and cassava grew 62% and 41%, respectively, since February 2020. Meanwhile, the cost of maize in Kenya increased by 60% in 2019.

The price of rice in Nigeria, meanwhile, increased by over 30%. Food prices in South Sudan tripled in March 2020. The price of basic food stamps in Ghana increased by as much as 33%. 

The gaming market as a lifeboat 

The crypto market has long been seen as a lifeboat from uncertain economic realities. In fact, that very well may have been Satoshi Nakamoto’s intentions.

However, how about the gaming market? Could the $152 billion gaming market become a lifeboat from sinking fiat currencies, as well?

Web3 has opened up new internet, and Web3 games are growing and garnering ever-increasing adoption. As we’ve already seen in the cryptocurrency markets, attention begets attention.  

It seems that the play-to-earn model could be the future of gaming. This is a big win for the cyberpunk-minded crypto-enthusiasts who believe in open economies.

In the play-to-earn model, participants add value by playing and spending time in the gaming ecosystem. Games are no longer merely about having fun.

Billions are being invested into games. As much as $9.6 billion in the global gaming industry in the 18  months leading into 2019. In the first half of 2021, two dozen blockchain-based gaming companies have taken on $476 million in investments.

How play to earn can save lives and livelihoods

Bitcoin, Ethereum, and other cryptocurrencies have already changed people’s lives. Now, play-to-earn games have the opportunity to do the same.

Play-to-earn is a model for games where players can earn real money or other rewards by playing. Players can earn in-game tokens, which can then be converted into liquid cryptocurrency and sold on the open markets. This could be life-changing in low-wage economies.

“Crypto economies have already begun to shape the future of work. They blend how we play, learn, organize, socialize, and create with ownership and income generation. In this sense, what is currently transpiring is much broader than work,” Stephen McKeon, Professor at University of Oregon, told Forbes.Com

Asia takes up play-to-earn

The Great Lockdown led to an official unemployment rate in the Philippines of 8.7% in February 2021. Furthermore, nearly 10% of the employed population was looking for more work.

The unemployment rate back in January 2020 was only 5.3%. According to the 2020 Global Hunger Index, the Philippines ranks 69th out of 107 countries ranked by the Global Health Index.

Particularly, in South-East Asia, countries like Vietnam, Philippines, among others, are raking it in through these play-to-earn models.

Playing games like Axie Infinity alone can generate more than $40 a day just to accomplish in-game objectives. This is more than most minimum wages in developing countries.

Now, there have been more lucrative opportunities within the play-to-earn space where you can purchase fleets or stables of playable characters and loan them out to others looking to play but don’t simply have the money.

Crypto is not only solving financial inclusion through multiple different financial services, but now gaming opens doors to those who couldn’t access or found it difficult to participate in high-entry barrier applications.

Andreessen Horowitz (a16z) sees the problem and wants to be part of the solution, having invested in a Philippine-based play-to-earn community, Yield Guild Games. Increasingly, the true potential of play-to-earn games to put food on the tables of families in developing nations will become clear. 

Play-to-earn games will make a lifesaving token economy possible. Individuals throughout the world can compete in various online tournaments, achieve varying degrees of status and income by playing games.

For instance, a player might compete in binary stock-picking duels and tournaments. If their portfolio performs better than their competitors, they can earn rewards in the form of, say, NFTs, which are items with real-world demand. 

It’s not just playing to earn

Furthermore, it’s not just the play-to-earn model proliferating at present. Alongside play-to-earn, which is the most developed earning model highlighted in this piece, individuals can do more than play a game and earn. 

For instance, new “labor-to-earn” models continue to crop up—for example, the “bounty hunter” strategy of crypto’s ICO days.

Learn-to-earn and participate-to-earn pay users for using a protocol, such as social apps such as Minds. At Minds, users earn tokens by posting, linking, and sharing. As people use the network, the more valuable it becomes and the more users earn rewards. In create-to-earn models, users create art, such as NFTs, to earn tokens.

An online community stoked by the prospects of generating income? There can be little doubt: The economics make sense for play-to-earn games in the context of wider cryptocurrency adoption.

Disclaimer All the information contained on our website is published in good faith and for general information purposes only. Any action the reader takes upon the information found on our website is strictly at their own risk.

Former CTO of CFlow, Andrius Miron is now spearheading as CEO of the largest NFT gaming marketplace and fundraising platform, Gamestarter; a competing powerhouse platform of Kickstarter but with niches in NFTs, indie gaming, and fundraising. Andrius is a veteran in the gaming industry and has an outstanding track record in software development. With the latest introduction to the wave of NFTs and blockchain gaming, Andrius is helping emerging games and products fundraise through the Gamestarter platform to reach new levels in development and engagement as the space continues to grow rapidly.


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