The Elder Scrolls Online: Tamriel Unlimited (Ebonheart Pact) Cutscenes Movie/Story Walkthrough 2/3

The Elder Scrolls Online Update 2.25 Released This December 1 (Update)

Bethesda has released The Elder Scrolls Online update 2.25 this December 1, and this is out for consoles as well as PC! Head on below for the list of fixes, and what’s new.

The Elder Scrolls Online Update 2.25 Patch Notes | The Elder Scrolls Online Update 1.002.001 Patch Notes:

In the meantime, you can check out some of the larger changes that came with the last Deadlands update on consoles, patch 2.24:. We’ll update this post accordingly once the full patch notes are out. Here are the complete patch notes:

The Elder Scrolls Online v2.25 (PS4)/1.07 (PS5) fixes a number of issues across the game since Update 32 launched including your character getting stuck in combat in the Deadlands zone, some game crashes, a few issues involving quests and the Armory System, and more. The size of this patch is approximately 1.368 GB.

Furnishings

  • Fixed an issue where the “Leyawiin Wall, Castle” furnishing plan could very rarely be obtained from general sources like pickpocketing and containers instead of from its intended source, Leyawiin Reward Coffers. While still rare, this change brings it in line with other Leyawiin structural furnishing plans.Asylum Sanctorum Trial
  • Saint Lothis the Pious
  • Saint Llothis will no longer inexplicably cancel Defiling Blast and Oppressive Bolts.
  • Corroding Bolt will now always fire regardless of the range to the target.
  • Oppressive Bolts now displays an interruptible telegraph.
  • If Saint Llothis cancels casting Defiled Blast, he will no longer use Corroding Bolt immediately after and will correctly animate when using Defiling Blast again.
  • Achievements

  • Oblivion portal achievements will now correctly track completion progress.
  • General

  • Your character will no longer get stuck in combat while wandering the Deadlands.
  • Companions are no longer visible in Fargrave to aid in improving performance throughout the area.
  • Quests

  • Against All Hope: Fixed an issue where you could not stun the final boss from this quest.
  • Ambition’s End: Your character will no longer fall to their deaths if attempting to use gap-closing abilities on the final boss of this quest.
  • The Durance Vile: Quest pins now behave correctly throughout this quest.
  • Quests

  • Illusions of Grandeur:
  • Fixed an issue where some bookshelves were not properly interactable.
  • Fixed an issue where the quest did not advance while following Erudil.
  • General

  • Fixed an issue where joining or leaving a group could cause an unsummoned pet to reappear.
  • Fixed an issue where permanent sources of Major and Minor Evasion could be removed after death, such as Deceptive Predator.
  • World

  • Vampire
  • Mist Form: Fixed an issue where this ability’s damage reduction did not work against all incoming player attacks.
  • General

  • Fixed an issue where you could not save or equip an Armory build while a disguise was equipped.
  • Fixed an issue where the displayed total Champion Points spent was only including 2 out of 3 disciplines in the Armory.

  • General

  • Beards will no longer disappear when the Grave Elegance Mask is equipped.
  • As a side effect, there may be noticeable clipping between lash adornments and the Grave Elegance Mask on male characters who equip lashes.
  • Fixed an issue where props near Jewelry Crafting stations could pop in and out of view.
  • General

  • Bosses that drop specially named set items now drop those as a bonus drop alongside their curated set items, rather than in place of them.
  • General

  • Fixed a crash when getting disconnected or logging out while on the Antiquity excavation screen.
  • Fixed a crash that could occur if the game client was terminated, logged out or disconnected right after entering the character select screen.
  • Fixed a crash that could occur when certain special characters were used in a specific location in the guild MOTD and the profanity filter enabled.
  • That’s about it for the patch.

    Source: The Elder Scrolls forums

    The Elder Scrolls V: Skyrim The Adventure Game Impressions - A World Where Choice And Storytelling Reign Supreme

    Modiphius Entertainment is joining with Bethesda to bring the world of wonder, humor, and danger known as Skyrim to your tabletop in a new game titled The Elder Scrolls V: Skyrim The Adventure Game, and it is live on Gamefound right now. Skyrim The Adventure Game has already been fully funded (it was actually funded in just over 28 minutes) and has also unlocked over 50 stretch goals, which is beyond impressive. There are a few days left though in the campaign if you haven't backed it yet, and if you're on the fence still, we recently had a chance to sit down and put the game through its paces, and we've got a full impressions rundown right here to help you make a decision.

    Skyrim The Adventure Game is a cooperative game but also offers a mode for solo play, and it features 2 large campaigns that run around 90 plus minutes per chapter. We had a chance to play a bit of Chapter 1, and while we didn't explore every nook and cranny and find everything the game's first chapter had to offer, it was enough to get a sense of the main gameplay loop and how the video game's trademark storytelling and offerings of choice at every turn have been implemented into the realm of tabletop.

    skyrim-board-game-cover.Jpg(Photo: Modiphius)

    It's immediately apparent just how much of that lore and storytelling has made it over, but more impressive is how it's implemented into the core experience. Skyrim offers up small stories through Event Cards and Quest Cards, and these can all impact the game for the individual players and the group as a whole. For instance, I started the game by drawing a card that told me where to place my character and the reasoning why, but then it offered me two choices to choose from. Both had me moving to different cards afterward to continue my story, and if I drew the next Quest card in that chain, that quest will no longer be an option for people who are told to draw that same Quest card (they have to draw the next number up as an alternative), so you are consistently affecting not just your story but everyone else's as well.

    There's also a push to continue a story and not let a fail state halt your progress, and this comes in several variations. Certain quests will offer up a skill test and then show the next steps for Success or Failure, but other cards shake it up a little, like the Just Reth Quest. Reth is someone you meet in Winterhold, and you have certain symbols you need to roll on the dice to pass. If you pass, you gain some rewards, but if you fail, you have two options. You can leave their card in the discard pile, which will leave them in the mix if someone else comes to town and grabs a quest, or you can ask for their personal story quest. If you complete this quest, they leave the game permanently, so others won't have a chance to interact with them.

    skyrim-board-game-1.Jpg(Photo: Modiphius)

    Skyrim also wants you to always be moving forward, so let's say you are defeated in a chapter. You will just miss out on the rest of that chapter and start the next chapter right away. That means you do progress, but you will also miss out on all of the experience, upgrades, and additional benefits that come with moving through that chapter, so there is a cost.

    The game's more intricate systems are story-based as opposed to mechanics-based, but combat is still fun and layered. You choose a character that has a unique skillset and weapon to begin the game, and you'll loot weapons, money, and equipment as you travel along. You'll want to pay attention to the enemy's weaknesses and vulnerabilities and level up your special abilities, and for my Khajit, it was all about Sneak, which helped me dish out larger amounts of damage several times throughout my game. I also loved how many options I had and that it was okay to switch courses during a battle. Before a battle, I had picked up a bigger weapon and it came in handy unexpectedly, but then I was able to use an action to switch back to my dagger from my larger sword and still have a chance to do something on my turn. As a quick side note, the design for Enchantment and Upgrade cards is brilliant by the way, and I'd be up for more games adopting Skyrim's approach and style in this regard.

    skyrim-board-game-3.Jpg(Photo: Modiphius)

    This focus on choice-based storytelling pulls you in and pushes you to explore all of the various mechanics and locations on the board, which include dungeons, Mines, Ruins, and more. Meanwhile, you're not locked into a specific playstyle even if you choose a character who specializes in one method or another. My character focused on speed and stealth and yet when the situation called for it I just went in charging full speed with a large sword and felt like I still had a chance. A plethora of options await you in towns as well, and picking up quests makes you feel as if you're getting to know this world on a person-to-person basis while also paying attention to the more macro-level story being told.

    And all of this is really just scratching the surface, as we weren't even all the way through the first chapter. If this is any indication of what the full game is like, you can understand why it's become one of my most anticipated games of next year so soon. The Elder Scrolls V: Skyrim The Adventure Game embraces the elements fans love from the game in a fresh and immersive way and ensures that everyone's story will be unique even while they inhabit the same world. When combined with its streamlined core mechanics, Skyrim The Adventure Game offers an experience that both longtime fans and new players will surely fall in love with.

    The Elder Scrolls V: Skyrim The Adventure Game is live on Gamefound now.

    ESO Update 2.25/1.26.1.0 Patch Notes For Consoles On December 1

    ESO update 2.25/1.26.1.0 patch notes reveal bug fixes for housing in Blackwood, quests in Deadlands, and some crashes in the base game.

    The Elder Scrolls Online received a new hotfix on all consoles today that addresses some of the issues with Deadlands, Blackwood, and Summerset content packs as well as the base game.

  • CHECK THIS OUT: How To Play FFXIV Endwalker – Early Access Release Date & Time
  • The new update weighs around 1.8 on Xbox consoles and 1.4 GB on PlayStation consoles. The maintenance for this update finished less than an hour earlier, so you can update the game and jump right in.

    The Elder Scrolls Online | Deadlands Gameplay Trailer

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    The Elder Scrolls Online | Deadlands Gameplay Trailer

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    Blackwood – Housing

  • Furnishing
  • Fixed an issue where the “Leyawiin Wall, Castle” furnishing plan could very rarely be obtained from general sources like pickpocketing and containers instead of from its intended source, Leyawiin Reward Coffers. While still rare, this change brings it in line with other Leyawiin structural furnishing plans.
  • Clockwork City – Dungeons & Group Content

  • Asylum Sanctorum Trial
  • Saint Lothis the Pious
  • Saint Llothis will no longer inexplicably cancel Defiling Blast and Oppressive Bolts.
  • Corroding Bolt will now always fire regardless of the range to the target.
  • Oppressive Bolts now displays an interruptible telegraph.
  • If Saint Llothis cancels casting Defiled Blast, he will no longer use Corroding Bolt immediately after and will correctly animate when using Defiling Blast again.
  • Deadlands

  • Exploration & Itemization – Achievements
  • Oblivion portal achievements will now correctly track completion progress.
  • Quest & Zones
  • Your character will no longer get stuck in combat while wandering the Deadlands.
  • Companions are no longer visible in Fargrave to aid in improving performance throughout the area.
  • Against All Hope: Fixed an issue where you could not stun the final boss from this quest.
  • Ambition’s End: Your character will no longer fall to their deaths if attempting to use gap-closing abilities on the final boss of this quest.
  • The Durance Vile: Quest pins now behave correctly throughout this quest.
  • Summerset

  • Quest & Zones
  • Illusions of Grandeur
  • Fixed an issue where some bookshelves were not properly interactable.
  • Fixed an issue where the quest did not advance while following Erudil.
  • Combat & Gameplay

  • Combat & Abilities – General
  • Fixed an issue where joining or leaving a group could cause an unsummoned pet to reappear.
  • Fixed an issue where permanent sources of Major and Minor Evasion could be removed after death, such as Deceptive Predator.
  • World
  • Vampire
  • Mist Form: Fixed an issue where this ability’s damage reduction did not work against all incoming player attacks.
  • Armory System
  • Fixed an issue where you could not save or equip an Armory build while a disguise was equipped.
  • Fixed an issue where the displayed total Champion Points spent was only including 2 out of 3 disciplines in the Armory.
  • Base Game

  • Art & Animation
  • Beards will no longer disappear when the Grave Elegance Mask is equipped.
  • As a side effect, there may be noticeable clipping between lash adornments and the Grave Elegance Mask on male characters who equip lashes.
  • Fixed an issue where props near Jewelry Crafting stations could pop in and out of view.
  • Exploration & Itemization
  • Bosses that drop specially named set items now drop those as a bonus drop alongside their curated set items, rather than in place of them.
  • Miscellaneous
  • Fixed a crash when getting disconnected or logging out while on the Antiquity excavation screen.
  • Fixed a crash that could occur if the game client was terminated, logged out or disconnected right after entering the character select screen.
  • Fixed a crash that could occur when certain special characters were used in a specific location in the guild MOTD and the profanity filter enabled. (PS4)
  • Guild invites no longer can be sent or received when the Xbox Privacy setting for “Others can communicate with voice, text, or invite” is set to “Block”. (Xbox)
  • The Elder Scrolls Online is now available on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC.

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