The Elder Scrolls Online: Tamriel Unlimited (Ebonheart Pact) Cutscenes Movie/Story Walkthrough 1/3

The Elder Scrolls 5 Skyrim Anniversary Edition PS5 Loads Faster & Boasts Higher Resolution Than Xbox Series X

Pixel wizards Digital Foundry have put The Elder Scrolls 5 Skyrim – Anniversary Edition through its paces on PS5 and Xbox Series X, with a detailed performance test revealing the fantasy-RPG performs slightly better on Sony’s console.

For starters, the PS5 version of Skyrim Anniversary Edition runs at a fixed 4K resolution of 3840×2160, whereas the Xbox Series X edition runs at dynamic 4K. In addition, the PS5 version of Skyrim Anniversary Edition also boasts slightly faster load times, which is a bonus.

Related Content – Sony PS5 Complete Guide – A Total Resource On PlayStation 5

The Elder Scrolls 5 Skyrim – Anniversary Edition is now available on PS5, PC, and Xbox Series X/S. You can read our full review here. The original version of the game launched back in November 2011 for PS3, PC, and Xbox 360.

Bethesda is currently developing The Elder Scrolls 6, although sadly the acquisition of ZeniMax Media at the hands of Microsoft means that the game will not be coming to PlayStation formats.

The Elder Scrolls Online Update 1.002.001 Released This December 1 (Update)

Bethesda has released The Elder Scrolls Online update 1.002.001 patch this December 1, and this is out for both last-gen and next-gen platforms. Curious what’s new? Read on below.

The Elder Scrolls Online Update 1.002.001 Patch Notes:

As expected, Bethesda has not released the patch notes just yet, and the game is undergoing maintenance as we speak. Per the developer, the game’s latest event will end today. You can find the details on this below, released via Twitter:

The Undaunted Celebration ends tomorrow! Have you collected all the event rewards? You’ve got one day left to run those dungeons, grab the last of your Event Tickets, and visit the Impresario, #ESOFam!

In the meantime, you can check out some of the larger changes that came with the last Deadlands update on consoles, patch 2.24:

New Zone: The DeadlandsThe Deadlands is suitable for characters of all levels. Begin your adventure by traveling to the city of Fargrave by using a Wayshrine to travel directly to the outskirts of Fargrave or accepting the quest “The Celestial Palanquin” from the Stories section in the Collections UI.

  • The Deadlands includes an exciting zone story, 2 new Delves, 2 powerful World Bosses, and new wandering Executioner bosses to show the ferocity of Mehrunes Dagon’s domain.
  • Irncifel the Despoiler, Vorsholazh the Anvil, and Kothan the Razorsworn are the chosen executioners of Mehrunes Dagon, patrolling the Deadlands in search of challenges to prove themselves to the Prince of Destruction. These dangerous enemies, designed to be fought with a group of players, are relentless in their pursuit across Mehrunes Dagon’s domain.
  • In addition to the Deadlands, mingle with the many denizens of Oblivion in the city of Fargrave!
  • Complete the zone stories in both the Blackwood Chapter and The Deadlands DLC to unlock a bonus questline—the final confrontation with Mehrunes Dagon, Prince of Destruction!
  • Obtain new Item Sets found only in the Deadlands, as described below, and new Outfit and Housing rewards for completing select achievements and quest content throughout the zone.
  • We’ll update this post accordingly once the full patch notes are out. Here are the complete patch notes:

    The Elder Scrolls Online v2.25 (PS4)/1.07 (PS5) fixes a number of issues across the game since Update 32 launched including your character getting stuck in combat in the Deadlands zone, some game crashes, a few issues involving quests and the Armory System, and more. The size of this patch is approximately 1.368 GB.Furnishings

  • Fixed an issue where the “Leyawiin Wall, Castle” furnishing plan could very rarely be obtained from general sources like pickpocketing and containers instead of from its intended source, Leyawiin Reward Coffers. While still rare, this change brings it in line with other Leyawiin structural furnishing plans.Asylum Sanctorum Trial
  • Saint Lothis the Pious
  • Saint Llothis will no longer inexplicably cancel Defiling Blast and Oppressive Bolts.
  • Corroding Bolt will now always fire regardless of the range to the target.
  • Oppressive Bolts now displays an interruptible telegraph.
  • If Saint Llothis cancels casting Defiled Blast, he will no longer use Corroding Bolt immediately after and will correctly animate when using Defiling Blast again.Achievements
  • Oblivion portal achievements will now correctly track completion progress.General
  • Your character will no longer get stuck in combat while wandering the Deadlands.
  • Companions are no longer visible in Fargrave to aid in improving performance throughout the area.
  • Quests

  • Against All Hope: Fixed an issue where you could not stun the final boss from this quest.
  • Ambition’s End: Your character will no longer fall to their deaths if attempting to use gap-closing abilities on the final boss of this quest.
  • The Durance Vile: Quest pins now behave correctly throughout this quest.Quests
  • Illusions of Grandeur:
  • Fixed an issue where some bookshelves were not properly interactable.
  • Fixed an issue where the quest did not advance while following Erudil.General
  • Fixed an issue where joining or leaving a group could cause an unsummoned pet to reappear.
  • Fixed an issue where permanent sources of Major and Minor Evasion could be removed after death, such as Deceptive Predator.
  • World

  • Vampire
  • Mist Form: Fixed an issue where this ability’s damage reduction did not work against all incoming player attacks.General
  • Fixed an issue where you could not save or equip an Armory build while a disguise was equipped.
  • Fixed an issue where the displayed total Champion Points spent was only including 2 out of 3 disciplines in the Armory.General
  • Beards will no longer disappear when the Grave Elegance Mask is equipped.
  • As a side effect, there may be noticeable clipping between lash adornments and the Grave Elegance Mask on male characters who equip lashes.
  • Fixed an issue where props near Jewelry Crafting stations could pop in and out of view.General
  • Bosses that drop specially named set items now drop those as a bonus drop alongside their curated set items, rather than in place of them.General
  • Fixed a crash when getting disconnected or logging out while on the Antiquity excavation screen.
  • Fixed a crash that could occur if the game client was terminated, logged out or disconnected right after entering the character select screen.
  • Fixed a crash that could occur when certain special characters were used in a specific location in the guild MOTD and the profanity filter enabled.
  • That’s about it for the patch.

    Source: The Elder Scrolls forums

    The Elder Scrolls: Arena Reimplementation OpenTESArena Gets A Big Upgrade

    While it's currently still in heavy development, OpenTESArena is another great example of what can be done with open source with it reimplementing The Elder Scrolls: Arena in a modern cross-platform game engine. It requires a copy of the original game for the data files, which you can get free officially.

    It's not quite playable — yet, but it is showing massive promise and a new release is out now.

    You can see the new release video below:

    Here's the release highlights of what to expect in version 0.14.0:

  • Weather effects (rain, snow, thunderstorms)
  • Screen-space fog is unfinished and should be in a future release.
  • UI system redesign (model-view-controller pattern, text rendering redesign, texture allocation redesign)
  • Input system redesign (generic input action listeners; easier to add key bindings and more input methods later)
  • Updated in-game debug profiler
  • DPI-awareness on Windows (allows for native window resolutions on high-DPI monitors)
  • CMake build configuration improvements (replaced Debug/Release/RelWithDebInfo/MinSizeRel with Debug/DebugFast/ReleaseGeneric/ReleaseNative)
  • Updated OpenAL Soft version to 1.19.1
  • Updated SDL version to 2.0.9
  • Updated WildMIDI version to 0.4.4
  • Fixed "Some intro screens might be using an incorrect palette"
  • Fixed "The game will crash during the Ria Silmane cinematic in the CD version if it reaches the end without being skipped (related to chunk system)"
  • Fixed "The automap colors voxels outside of city bounds that should not be considered part of the automap"
  • Revised release build naming convention
  • For the next version the plan is to have a "minimum playable" starting dungeon, with an initial combat implementation to go along with it. Even bigger is the plan to overhaul the 3D renderer to allow for some more advanced techniques, initial inventory management and more.

    Check it out on GitHub.

    Article taken from GamingOnLinux.Com.

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