Relaxing Walk Across All Cities in Cyrodiil (Peaceful Oblivion Gameplay)

Beyond Skyrim: Cyrodiil’ Gets A New Five Minute Trailer For Game’s Anniversary

To celebrate the tenth anniversary of Skyrim, the upcoming fan-made mod Beyond Skyrim: Cyrodiil has had a new five-minute-long trailer.

This upcoming Skyrim mod is set 200 years after the events of Oblivion, with the video description reading: “Emperor Titus Mede II leaves Cyrodiil in a state of chaos. Subject to the tyranny of the Thalmor and faced with the return of an ancient enemy, the Heartland’s people are left to defend themselves and find a new leader to guide them into the future.”

Beyond Skyrim: Cyrodiil is a fan-made volunteer-based project, and the development team is still yet to confirm a release date for the vast title. According to the mod’s website, though, “the worldbuilding is nearly complete. But voice acting, implementation and testing will take some time.”

The mod is set to include many other regions of Tamriel, as the developers are all working in teams on each whilst they share resources and work. Each region will be in keeping with Bethesda’s lore of the series and adding new stories to each. There’s even going to be unique musical tracks for the cities and stories of Cyrodiil as well.

Beyond Skyrim Cyrodiil. Credit: Bethesda/Beyond Skyrim team

Voice actors from Dragon Age: Inquisition and Dying Light 2 will also be lending their skills to the mod.

It has also been noted that this mod is different to Skyblivion in that it doesn’t want to recreate Oblivion in itself but use the setting for new stories and lore. Beyond Skyrim: Cyrodiil will also be coming to the PC versions of the game’s Special and Anniversary Editions.

In other news, Valve has struck a deal with Microsoft, meaning paid mods of their games no longer need to fork out a hefty amount of money for a Havok Engine license.

The Elder Scrolls IV: Oblivion The Shivering Isles DLC

Introduction

The Shivering Isles is a piece of DLC content for The Elder Scrolls: Oblivion. I'm almost tempted to call it an expansion, rather than an add-on. With over 40 hours of content, it could easily be considered a full retail game on its own. For those of you wishing to speed-run through the DLC, it will take you about 8 to 10 hours to complete the main quest line and nab all the acheivements. To access the DLC content, first download it and then start up your regular TES: Oblivion game with the character that you want to play. You can play The Shivering Isles with an existing character of any level and at any point of your main-game playthrough (as long as you are out of the Imperial Sewers, the first dungeon).

After 24 hours of in-game time (sometimes it may take up to 72 in-game hours; you can use the "Wait" command if you want) you will get a pop-up telling you that "A strange door has appeared in Niben Bay...", etc., etc. You can now access the DLC through this door. For a map reference of where to locate the door, look in the water of the Niben Bay down in the South of Cyrodiil, directly East of the city of Leyawiin. You can swim out to the island containing the door, or ride your horse and let the horse do the swimming.

Although there are many, many side quest available in the Shivering Isles, in this walkthrough we will focus on the main storyline quests only, leaving it to you to seek out and complete the optional ones.

During the course of the main quest (during the "Ritual of Accession") you'll have to make a choice. This choice is the only one in the entire game which has an impact on the achievements. The choice you make will determine which quest will trigger afterwards, and an achievement will be unlocked for completing each of them. Therefore the two achievements related to those quests ("Ritual of Mania" and "Ritual of Dementia") are missable: Duke Mania, Shivering Isles and Duke Dementia, Shivering Isles. To avoid a second playthrough, make sure to create a back-up save before making your choice, so you can complete one quest first to get one achievement, and then reload the previous save to complete the other quest too and get the other achievement as well. The rest of the achievements after these two are not subject to your choices, and therefore are not missable.

If you want to find a specific quest in this page, use the CTRL+F search function of your browser to type in the name of the quest preceeded by a " # " marker (like "# Through the Fringe of Madness"). Here is the index of the quests:

- Through the Fringe of Madness- A Better Mousetrap- Understanding Madness- The Cold Flame of Agnon- Ritual of Accession (Ritual of Mania/Ritual of Dementia)*- Retaking the Fringe- Rebuilding the Gatekeeper- The Helpless Army- Symbols of Office- The Roots of Madness- The End of Order

*You can choose either of these quests to continue. Each quest will earn you an achievement once completed, so make a back-up save before starting either of these quests.

The Shivering Isles =============================What's Different from Cyrodiil?=============================

Mania and Dementia

Mania and Dementia are the two factions that rule the realm of The Shivering Isles, with ultimate rule being held by Lord Sheogorath. Sheogorath is a Daedra Prince who is completely and totally batshit insane. He's also completely and totally hilarious. At any rate, you will be asked at various points throughout the main quest line (and during several side quests) to make decisions that side with either Mania or Dementia. It doesn't matter what you pick, and you don't even need to be consistent in your choices if you don't want to. You can side with Mania one time, and with Dementia the next, without affecting the story line. The only effect your decision has is on what reward you'll receive.

New Stuff

You will find many new and unusual items, weapons, armors, potions, and ingredients in the Shivering Isles. There are new materials for forging equipment and many unique items of clothing and jewelry, as well. Not to mention loads and loads of new enemies to fight. Go to faraway lands, meet new and interesting people...And kill them. The Shivering Isles holds all this, and more. Also, no horses. That's right, prepare to do a lot of running. There are no horses in the Shivering Isles.

=================The Island=================

Once you find it, reach the island where this DLC takes place. There isn't much to do here -- talk to a couple of people, kill the crazy guy, speak with the guard, then head through the glowing portal.

=================The Fringe=================

Have a seat at the table in front of you and speak with Haskill. Ask a few questions, then tell him you wish to enter and you'll unlock this achievement:

=============================# Through the Fringe of Madness=============================

You'll enter the Shivering Isles and receive a quest called "Through the Fringe of Madness", so set it as your active quest. Head down the hill and follow the road until you reach the town of Passwall.

Passwall

Follow your compass through town and up some stairs to watch the "Gatekeeper" wipe out a party of adventurers. Don't try to kill the Gatekeeper yet, because you can't. Find Shelden, the Mayor of Passwall and speak with him. He'll tell you to go talk to Jared Ice-Veins. Find Jared and agree to help him, then follow him to your destination.

Gardens of Flesh and Bone

Pick the lock on the gate, then enter and kill the skeletons so Jared can safely enter. Speak to him after he gathers some bones from the dead Gatekeeper and he'll tell you to meet him in a few hours. Head back to Passwall and "wait" for about 6 hours.

Passwall

Equip the bone arrows that Jared gave you and head back to the Gatekeeper. Use your new arrows to put him down for good, then loot his corpse for the Key to Mania and the Key to Dementia. Note that you can also complete the quest "Relmyna's Tears" given by Nanette Don in Passwall in order to defeat the Gatekeeper. You can even complete both of them if you like.

Head past the dead Gatekeeper and enter one of the two doors there, one to Mania and one to Dementia. They both actually lead to the same place, so pick whichever one you want. Choosing Mania will give you a frenzy spell, while choosing Dementia will give you a demoralize spell. After exiting the door, head far, far to the Northeast to the Jester's Spine Mountains and go to the city of Crucible.

Crucible

Once inside the city, make your way through the streets and then up a hugely long and steep flight of stairs. Enter the door there to the Palace Grounds. Go down the path, take a right, and head up into Sheogorath's Palace. Approach the throne and speak with Sheogorath. He'll give you several things, including a new quest called "A Better Mousetrap", an instruction book, and the Attenuator of Judgement. He'll also unlock this achievement for you:

Speak to Haskill, then head out for Xedilian.

====================# A Better Mousetrap====================

Xedilian

Head a short distance into the dungeon and you'll encounter a group of Grummites. Kill them and search the body of the shaman for a crystal staff. Take the staff and you will have found the first Focus Crystal. Head to the marker on your map and place the crystal in the Judgement Nexus. Continue on until you encounter a second shaman. Kill him, loot the crystal, and place it in the Nexus.

Continue on into the Halls of Judgement. Head through these passages to the third shaman and repeat the process. Proceed on until you reach a large columned hall. Approach the large crystal formation at the end and activate it to use the Attenuator of Judgement on it. Turn right and use the teleport pad right next to it.

When you reappear, you'll have a talk with Kiliban Nyrandil. From here, simply follow his instructions and observe the adventurers as they proceed through the dungeon. Amuse yourself however you wish. If you choose "Raise the dead" in the last challenge room, the orc Gommock will be killed. This will result in you being awarded his sword, Duskfang/Dawnfang, a unique weapon which is quite a nice sword indeed.

On your way out you will encounter three Knights of Order. Kill them and be sure to loot their bodies for the Heart of Order they contain. Don't sell these as you will have need of them later. Speak to Kiliban about the Knights of Order and you'll unlock the following achievement:

Return to Crucible and go talk to Sheogorath. Tell him about the Knights, then try out your new spell. He'll give you a new quest called "Understanding Madness" and ask you to go see the Duke of Mania and the Duchess of Dementia.

=======================# Understanding Madness=======================

Crucible

Head into the House of Dementia and speak with Syl. Accept her quest and go talk to Herdir in the torture chamber. Note that there are many ways to complete this quest and the method listed is only one of them.

Head out to the palace grounds and track down Anya Herrick and have Herdir torture her. She'll give up the name of Ma'zaddha, so go to town and find him. He won't confess anything without evidence so talk to people in town until someone tells you that Ma'zaddha meets late at night with Captain Nelrene.

Find Ma'zaddha at night and wait until he heads off for the meeting. Follow him and eavesdrop, making sure that they don't see you. Confront Ma'zaddha after the meeting and tell him to get you names.

Meet him at his house at midnight the next day. You'll find Ma'zaddha's been murdered, so grab the Cabinet Key from his body and go upstairs. Use the key to unlock the cabinet and take the note and the Nelrene's short sword. Return to the House of Dementia and confront Nelrene with the evidence. She'll give up Muurine, so go back to town and find her. Confront Muurine and get her confession, then return to the House of Dementia.

Speak to Syl and tattle on Muurine, then head to the torture chamber. After the execution, Syl will not kill you and also give you a nice magical item. Set your active quest back to "Understanding Madness" and go to the House of Mania.

Head into the Halcyon Conservatory and speak with Thadon. He wants you to retrieve the Chalice of Reversal. Speak to Wide-Eye right next to him and she'll tell you to go to Dunroot Burrow to find it.

Dunroot Burrow

For a map reference, follow the road from Bliss North and then East on Overlook Road. Kill the Elytra Hatchling outside the burrow and loot the Felldew from it. Eat the Felldew to enter the burrow. Make your way through and be sure to harvest Felldew from any of the Elytra you kill. When you enter withdrawal, consume some more.

When you reach the door to Kelp Fen, go through. Pass through this area and enter the Drone Tunnels. Head through here and enter the Bramble Halls. Pass through here and enter the door to the Sanctum of Decadence. Search this building and grab the Chalice of Reversal. Leave by the other exit for a shortcut out of here, then return to Crucible.

Crucible

Head back to the House of Mania and hand over the chalice to Thadon. Upon doing so you'll unlock:

Go back and speak with Sheogorath for a new quest, "The Cold Flame of Agnon". Off to Cylarne.

========================# The Cold Flame of Agnon========================

Cylarne

For a map reference, Cylarne is located in the very Northwest of the Shivering Isles on the Isle of Flame, oddly enough. You may start to notice around this time that you are running into some of those large crystal formations, or obelisks, and you may also notice that they infinitely spawn Knights of Order who then merrily proceed to try and kill you. There is a way to stop this.

Go to the formation and find the mage there. Kill him, or rather knock him unconscious. While he's out, quickly place three Hearts of Order in the crystal formation to stop the Knights of Order coming through it. Anyway, cross the bridge to the Isle of Flame and enter Cylarne. Have a talk with both Vika and Chuna, then decide who to join up with. It doesn't make any difference. For this walkthrough, we'll be joining up with Chuna.

Head through the gate and speak with Aurmazl Kaneh. Choose to help with the battle and join the assault on the Mazken. Fight your way through to the Altar of Despair and kill the Dark Seducer Commander, then mop up any remaining Mazken forces. Talk to Kaneh afterward about relighting the Flame of Agnon. Head back out to the courtyard and step into the Flame of Agnon, then return to Crucible now that you are quite literally on fire.

Crucible

Head to the Sacellum Arden-Sul and enter. Make a choice here to light the Flame on the Mania side, or the Dementia side; it doesn't matter which. If you choose to light it for Mania, you will receive the Raiment of Arden-Sul. If you choose Dementia, you'll receive the Raiment of Intrigue. Whichever you choose, step into the bowl-shaped depression behind the gate the priest opens to light the Flame and unlock this achievement:

====================# Ritual of Accession====================

Speak with Sheogorath before leaving the temple. He'll give you a new quest called "Ritual of Accession". Speak to each priest to learn what the ritual requires.

***Make a backup save file of your game now!***

To get both of the next two achievements in the same playthrough, you must make a backup save before speaking with Sheogorath again (he gives you two choices that will change the next events), otherwise you will have to play through the DLC again to choose the option you discard now. It doesn't matter which choice you decide to pick first, but for the walkthrough we will start with "Mania".

================# Ritual of Mania================

Talk to Sheogorath and choose to become the Duke/Duchess of Mania. Go back to the palace and ask around until someone directs you to Wide-Eye. Go to the House of Mania and speak with her. You may need to raise her disposition first, but she'll eventually spill her guts.

Wait in the Palace grounds until noon and follow her to the Greenmote Silo. Descend the ladder after she opens it to enter the underground passages. You must make your way through this area without being detected. If you are, then reload. Reach the chamber at the end and grab two doses of Greenmote. You must sneak back out without being detected as well. Go back to the House of Mania during the afternoon and sneak into the kitchen. Put one dose of Greenmote into Thadon's Food, and one dose into Thadon's Wine. It's one of the many wine bottles on the shelf next to the food. Sneak back out and go to the dining area and wait until 8PM. Watch Thadon die, then snag a sample of his drug-tainted blood. Return to the Sacellum Arden-Sul and place Thason's blood in the bowl on the altar. After the cutscene, speak to Sheogorath again to unlock:

====================# Ritual of Dementia====================

***Now reload your backup save***

Speak to Sheogorath and choose to become the Duke/Duchess of Dementia. Go back to the palace and talk to people until someone directs you to Kithlan, Syl's steward, and Anya Herrick, her Courtier. Find each of them and raise their disposition as high as possible, then speak with them.

Kithlan will give you a key to the private wing of the palace. Anya will offer to help distract the guards. Give Anya a few minutes, then use your key to enter the private wing. Enter Syl's bedroom only to find a body double. Follow Kithlan back out the door to the garden area. Take a left and manipulate the statue against the wall to open a secret passage.

Begin fighting your way through these trap-filled passages in pursuit of the runaway Syl. When you reach the chamber at the end, you can, um, kill Syl. Take her heart and return to the Secullum Arden-Sul. Place Syl's heart in the bowl on the altar and watch the cutscenes. Afterward, speak with Sheogorath again to unlock:

You'll now have a new quest called "Retaking the Fringe". Seems Order has overrun the place, so let's go check it out. Fast travel back to the Gates of madness and head through the door to return to the Fringe.

=====================# Retaking the Fringe=====================

Passwall

Make sure you have three Hearts of Order in your inventory before starting this quest (they are looted from the Knights of Order enemies). Head down the path to Passwall and defeat the Knights of Order there, then speak with Grakendo Udico about what's going on. Decide who you want to be in charge of the troops.

When you've made any preparations you want, speak to her again and tell her you're ready for battle. Fend off the invaders, then speak to Udico again. Follow your compass marker to the ruins and lay waste to the defenders. Locate the door to the underground passages and head on through.

Xeddefen

Fight your way through the passages and enter the door to the Fane. Pass through here and go through the door to the Great Chamber. You'll meet Mayor Shelden just inside so take him with you, or don't. Head down into the chamber and knock out the Order mage. Quickly put three Hearts of Order into the Obelisk to overload it. Beat a hasty retreat out of this place and enter the Felles.

Use the button up the stairs to open the door at the end of this area and exit through the next door to the Fales. Quickly run through this area and beware of the falling rocks. They will kill you. Exit the door at the end back to the Fringe. Head back to Passwall and speak with Udico, then return to Crucible.

==========================# Rebuilding the Gatekeeper==========================

Crucible

Return to the Palace and speak with Sheogorath. He'll give you a new quest called "Rebuilding the Gatekeeper", which should be fairly self-explanatory. Go to Xaselm.

Xaselm

For a map reference, it's just a short distance Northeast of the Gates of Madness. Make your way through this large but linear area and enter the door to the Experiment Chambers. Descend deep into this area of the dungeon, then go through a hole in a collapsed wall in the room at the end. Head down the tunnel and take a right, then go through the door to the Sanctum of Vivisection. Lovely.

A short ways in you'll come across Relmyna Verenim. Just follow the sound of screaming. Speak with her and tell her that a new Gatekeeper is required. Choosing respectful dialogue options will make her much more cooperative. She'll send you off to the Garden of Flesh and Bone to gather the needed ingredients. She'll also give you a key to get in. Head through the door opposite for a shortcut back out of this place. Head back to the Fringe.

Garden of Flesh and Bone

Make your way to the Garden of Flesh and Bone and use your new key to gain access. Enter this quite large dungeon and track down the four required items: Blood Liqueur, Osseous Marrow, Dermis Membrane, and Essence of Breath. For the Essence of Breath, follow the direction the green fog is blowing. Once you have everything, return to Relmyna.

Xaselm

Fast travel to Xaselm Secret Entrance so you don't have to go through the whole place again. Speak to Relmyna and hand over the goods, then go down the hall to the body parts room. Choose the required parts and return to Relmyna. Now follow her crazy ass yet once more back to the Fringe. Feel free to fast travel. When you arrive, speak to Relmyna and tell her to get on with it, then place the body parts and other ingredients into the cistern when she tells you to. After the ritual, return to Sheogorath. Head back to the palace and talk to Sheogorath to unlock this achievement:

====================# The Helpless Army====================

He'll give you a new quest called "The Helpless Army". Talk to the messenger for some details. You need to go to Brellach and help them against the forces of Order. If you are the Duke of Mania at this point, you'll be sent to a different city, but you'll be doing the same thing. So go.

Brellach - Hall of Honor

When you arrive, speak to Issmi out front to get a handle on the situation, then head inside. Follow the linear path through this area, slaying Knights of Order as you go. Head through the door at the end to the Hall of Reverence.

Brellach - Hall of Reverance

Fight your way through this short linear area. When you reach the end and see the locked gate to your right, head up the stairs on the left and press the button on the wall. Head through the now open gate. In the next room, head up the stairs to find Staada trapped in a crystalline cage of some sort. Speak with her to find out that you need to "ring the chime" to shatter the cage.

Head to the opposite side of the room and activate the large circular red chime hanging on the wall to ring it and break the cage open. Now go back and have a chat with Staada. Proceed on from the room with the cage and go through the door to the Hall of Devotion.

Brellach - Hall of Devotion

Ring another chime to clear the way and move on. Head straight through this area and go through the door to the Font of Rebirth.

Brellach - Font of Rebirth

Fight your way through this also linear area, pressing buttons to open doors as needed. When you enter the chamber at the end, you'll get a message telling you that the font has been covered by Order crystals and you need to find a way to remove them. What you need to do is ring the four chimes on the raised platforms in the four corners of the room, but you need to have all four chimes ringing at once.

It's best to first dispatch all the enemies in the room, then quickly run from one chime to the next and ring them; the order doesn't matter. After the font is restored, go and find Staada. Speak with her and she'll be so pleased that she'll give you a spell to summon golden warriors as well as a sexy suit of armor. She'll also unlock this achievement for you:

Follow your compass marker and press the buttons by the closed gates to take a shortcut out of this place, then fast travel back to Crucible and head for the palace. Speak to Sheogorath and watch what happens, then talk to Haskill. You'll receive a new quest, "Symbols of Office", to remake the Staff of Sheogorath.

====================# Symbols of Office====================

Head out for Knifepoint Hollow which, for a map reference, is some distance Northwest of Bliss. As an aside, if you climb high to the top of the mountain above Knifepoint Hollow, you can find Sheogorath's favorite execution spot, and a humorous Execution Decree on one of the bodies. Anyway, enter Knifepoint Hollow through the door in the base of the large tree by the water.

Knifepoint Hollow

Upon entering, turn left and proceed a short ways then left again through a metal door. Go straight ahead through another metal door to reach your goal. (What a relief after Dunroot Burrow, right?) Speak to Dyus and ask him about the Staff of Sheogorath. He'll say that he needs two items in order to construct it. Ask him about both items now so that you don't have to come back in between. Now leave this place the same way you entered and go to the Howling Halls. For a map reference, it's almost directly South of Crucible a short distance.

The Howling Halls - Narthex

Enter through the door and kill the apostle you find a short way in, then loot him for the Howling Chamber Key. Head into the next room and kill the two apostles, then go up the stairs to the dais and loot the money and jewels from the basket on the small altar. Head through the next door to the Congregation Chambers.

The Howling Halls - Congregation Chambers

In the next room, don't kill the apostle - at least not yet. Talk to him first and then accept his plan, or don't. If you don't accept, just continue to fight your way through the rest of the dungeon. If you do accept, then put on the apostle robes he gives you and set out to acquire three apostle daggers. The easiest way to get the three daggers is to go back and pick up the weapons dropped by the three apostles you just killed. Failing that, you can either pickpocket them or find them lying around on tables and such in the apostles quarters.

Either way, return the daggers to Ra'kheran. Follow him as he runs off to pass out the daggers to his co-conspirators, then follow them some more as they make a mad dash to murder Caesar...I mean Ciirta. (Et tu, Ra'kheran?) Head through the door to the Antechamber.

The Howling Halls - Antechamber

After entering, watch them kill Ciirta or give them a hand if you want. In fact, kill everyone if you want. When Ciirta is dead, loot her cooling corpse for her Eye, and take her Key as well. You can use the key to open the Hard-locked chest at the foot of her bed (nothing special other than about 100 septims). More interestingly, there is an agility-boosting ring in a small jewelry box on a table at the side of the room. Leave this place the way you came in and go to Milchar. For a map reference, Milchar is located midway between Dunroot Burrow and Cylarne.

Milchar - Nexus

Enter the door in the base of the tree and proceed down the passage. Enter the door directly ahead to the Grove of Reflection.

Milchar - Grove of Reflection

Turn right and drop through the hole in the floor. If you push the button on the wall next to the stone door ahead, you'll get a message saying "An unseen force holds it fast". Just remember where it is, because that's how we get out of here later. Take the other hallway and head into the grove. Approach the stone column in the water and a doppleganger of yourself will appear and attack you. This can be a challenging battle, since the doppleganger will have the same equipment and abilities that you do.

After defeating...Yourself, approach the tree and take a root from it. Make sure to pick up the unique sword, Shadowrend, dropped by your doppleganger before leaving. Go back and push the button by the door you were at earlier and leave this place. Return to Knifepoint Hollow.

Knifepoint Hollow

Talk to Dyus and turn over the items to him. Ask him to create the staff and, once you have it, return to Crucible.

Crucible

Return to the palace and enter the throne room. Go behind Sheogorath's throne to the Font of Madness and activate to place the staff in it, only to find that...It doesn't work. Nothing is ever easy. Go talk to Haskill to complete this quest and receive another called "The Roots of Madness".

======================# The Roots of Madness======================

Head around to the rear of the throne room and enter the door in the back of the tree to the Fountainhead.

The Fountainhead

When you enter this area, do NOT kill the tame Gnarls that are wandering the passages; you will need their help later. You can kill the Germinal Gnarls, but not the Gnarl Cultivators. As a general rule, do not attack a Gnarl that does not attack you first. If they do not attack you, then just leave them alone. You'll notice that you now have two compass markers; one for the Fountain of Mania, and one for the Fountain of Dementia.

Choose whichever you like; for this walkthrough we will head to the East marker first. Keep heading east until you reach a room with a pool in it. Kill the Order mage there to cleanse this pool. Head East again and go through the door to Pool of Dementia.

The Fouontainhead - Pool of Dementia

Proceed toward the Northwest until you reach a door blocked by Order crystals that you can't open. Wait there for a Gnarl Cultivator to come along and open the door for you. It should only take a minute or two. Continue following the green marker to another blocked door and wait for a cultivator to open it. Go through and proceed to the Pool of Dementia. Kill all of the Order mages in here to cleanse the pool. Instead of backtracking, follow your remaining red marker to a door leading back to the Fountainhead just a short distance ahead.

The Fountainhead

Drop through the hole in the floor just ahead and follow the passages West. Keep heading straight West and wait by the blocked door for a cultivator to open it for you. Continue through it to a smaller pool and kill the Order mage here to cleanse it. Proceed a short distance West and go through the door to Pool of Mania.

The Fountainhead - Pool of Mania

Keep following your green marker toward the pool. At one point it will seem that you are right where you're supposed to be but there is nothing there. Go to the lower area of this room and look for a passage that will circle around and take you to where you need to be. Kill all of the Order mages in here, then kill Thadon as well, to cleanse the pool. Thadon has a couple of decent magical items that you can loot, as well a a House of Mania Key (which you obviously don't need if you chose to become the Duke of Mania). Follow your marker a short distance to a door back to the Fountainhead. Drop through the hole in the floor, backtrack your way out of here, and return to the throne room.

Crucible

Go back to the Font of Madness behind the throne and activate it to empower the staff. You'll immediately be approached by a messenger, so see what she wants. This will complete your quest and activate the final quest of the main storyline.

====================# The End of Order====================

Before speaking with Autkendo Jansa, try to make sure that you have six Hearts of Order in your inventory. If you do not, you'll have to gather them as you go from the Knights of Order that are about to attack the palace.

Approach the group of guards and speak with Autkendo Jansa, the Captain of the Guard. When you're done talking, head outside to the Palace Grounds for the final battle. Two obelisks will appear on the grounds and, as usual, they will infinitely spawn Knights of Order until you do something about it. Approach each one, knock out the mage, then quickly insert three Hearts of Order to overload each of them. As previously stated, if you don't have six Hearts of Order you will have to kill and loot Knights until you do.

Once both obelisks have been shut down, Jyggalag will appear in the middle of the area, causing an explosion that will kill any of your remaining forces, leaving you to face him alone. Quickly switch weapons to the Staff of Sheogorath and fire it at him to inflict its effects, then switch to your most powerful weapon (the Sword of Umbra, for instance) and go to town on him. When he goes down for the count, sit back and watch the cutscenes. When it's done, you'll unlock the final achievement of the DLC:

To finish things off, head back inside and speak to Haskill.

========================It's Good To Be the King========================

Haskill will inform you that you now have a number of benefits available to you. You can now have one of the Golden Saints or Dark Seducers accompany you as a henchman. You will also receive a spell called Protection of Sheogorath that will, if you cast it upon yourself, immediately transport you back to the castle if your health gets dangerously low. A couple of amusing, but not really helpful, abilities are that you can now change the weather at will, and you can summon entertainment to the throne room by talking to Haskill. Finally, you will find Sheogorath's Regalia lying on the floor in front of the throne, tailored to whether you are playing as a male or female character. It nothing outstanding, but whatever. Sadly, all of these benefits only work while you are in the Shivering Isles. If you return to Cyrodiil, which you can now do, they will no longer function. However, returning again to the Shivering Isles will reactivate these abilities, as you can now travel between the two locations at will using the Strange Door on the island in Niben Bay.

You will also periodically be able to take on missions, or have them taken care of, by speaking to Haskill and asking him about "Defend the Realm". Anyway, that's it for the Shivering Isles. Congratulations on completing this DLC and the game, and thanks for using TrueAchievements walkthroughs!

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Infinium: Does The Elder Scrolls Online Revolve Around PvP?

At the conventions this summer, the ZeniMax staff gave us only a taste of what The Elder Scrolls Online will offer us in the PvE department. Massively's staff appeared to enjoy that PvE side of the game well enough, but why didn't ZeniMax show off PvP? Probably because that part of the game is not complete enough for public consumption. But if rumors are to be believed, beta testers have begun testing the PvP systems that will eventually appear in the launched game.

And developers have begun to talk about the ESO PvP systems extensively, although we still don't know a whole lot. After examining our limited knowledge of ESO PvP, I have to wonder whether PvP is still the primary focus of endgame (though even if it's not the primary focus, it will likely consume a large chunk of development resources all the same). We already know many of the systems coming at launch and one that will be introduced shortly after, so let's break them down a bit.

As we Elder Scrolls fans know, Cyrodiil sits pretty much in the center of Tamriel, with the Imperial City hovering in the middle of the province. If you've kept up with ESO news, then you know that Molag Bal controls the Imperial City at the start of the game. However, the lands around the Imperial City are up for grabs for any alliance that can take it. This is accomplished via control of the approximately 20 keeps evenly distributed across the area.

Keeps represent territorial control. Player will use a combination of supply line disruption and siege engines to actually capture a keep. In fact, developers have stated that siege weaponry will play a vital role in both offensive and defensive tactics. I suspect we will see our fair share of zerg tactics, but I hope we avoid witnessing 50 or so players all shooting arrows at a gate to bring it down. I hope siege weaponry is the only way to break keep gates and walls.

Although the game consists of a single mega-server, Cyrodiil will be divided into shards called campaigns. We learned this week that everything in the campaign will remain the same throughout the duration of the game, but every three months the scores and the leaderboards will reset. Players can switch campaigns at will, but the idea behind the consistency is to help build rivalries within the individual campaigns. Each campaign can contain about 2000 characters, according to ZeniMax.

And last week, we learned that guilds can claim ownership of a keep and set up a set up a shop that can sell wares to the general public. We'll talk more about this later.

Tamriel Infinium Does ESO revolve around PvPZeniMax stated that the Imperial City will not open at launch. But shortly after, players will battle the forces of Molag Bal not only to gain control of the city but also to lay claim to the Imperial crown. The developers have not revealed the exact mechanics for winning the crown, but we know that the player with the most points will be crowned when Molag Bal's forces are driven from the city.

Although the Emperor's alliance will gain perks, ZeniMax noted that the title is mostly for bragging rights and does not give the player special abilities or powers. Also, we are unsure how long an Emperor will remain in power and what circumstances determine his reign's end.

Tamriel Infinium Does ESO revolve around PvPJust as I thought it would, the lack of an auction house and the inclusion of keep-markets divided the MMO community (or at least my readers) again. Personally, I'm still sitting in the wait-and-see mode. I can see the good and the bad that will come with public markets being found only in Cyrodiil's keeps. Squidgod2000 outlined the pros and cons I see:

The bad: Keep turnover will (likely) be too fast and timezone-based. TESO becomes an EverQuest 1-style economy with a few areas overwhelmed by chat spam from sellers (as I assume player-trades are still allowed).

The good: Creates a smaller, less cutthroat economy. May see the rise of dedicated crafters who take and fill orders from players who can't simply buy anything they want with a few clicks.

In last week's column, I didn't address what the solo-crafter will do if he or she wished to sell wares. Of course, the easy answer would be to join a guild. But that's not always a viable option for everyone. This leaves barking in chat. I'm assuming ZeniMax will include trade chat, but the number of players who will not have a public store will greatly outnumber those who do. I foresee a lot of unfiltered spam in the future.

Readers were also concerned that we will have to PvP in order to buy or sell items publicly. Calin wrote, "Forcing people to PvP to have access to player merchants? No auction house?" The developers said we won't have to PvP, but there is definitely no auction house. Because you can travel directly to a claimed keep, there should be no reason for anyone to have to participate in PvP. However, I believe it's clear that PvP will have a direct impact on the economy in general.

Tamriel Infinium Does ESO revolve around PvPLittle of the game appears to be untouched by PvP. And theoretically, a player can level from 10 to 50 just within Cyrodiil itself. I haven't even touched the battlegrounds (instanced PvP). So what do you think -- does the game revolve around PvP? The more I hear, the more I believe that it does. But is that a good thing or a bad thing? Or just an interesting thing? Are you intrigued or turned off by this apparent shift in focus?

Tamriel Infinium Stepping into the world of The Elder Scrolls OnlineEach week, traverse the treacherous terrain of Tamriel with Larry Everett as he records his journey through The Elder Scrolls Online, an MMORPG from ZeniMax. Comments are welcome below, or send a message to larry@massively.Com. He promises to keep the arrow-to-the-knee jokes to a minimum.

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