Far Cry 2 Full GamePlay through | No Commentary [PC 60FPS]

Far Cry 2 - G.O.R.E: Glam's Overly Realistic Edits, Another Realism Mod V.1.5 - Game Mod - Download

G.O.R.E: Glam's Overly Realistic Edits, another realism mod is a mod for Far Cry 2, created by 80sMoustacheMan..

Descripton (in author’s own words)

Another mod that tries to add realism and immersion to this originally flawed game. Gunfights are more brutal and difficult, Civilians are added to the world, vehicles and weapons are changed, and much more!

G.O.R.E seeks to turn Far Cry 2 into the most realistic experience of a civil war it can be. Civilians are added, vehicles and weapons have been rebalanced, combat is much harder, nearly everything in the game has been changed and tweaked to make it more fun to play. Hardcore and Infamous are the recommended difficulties to play on.

DEATAILS:

Welcome to Africa, hope you're ready for brutality.

G.O.R.E, or, Glam's Overly Realistic Edits, (yes I couldn't come up with a better name); is a mod that started with me combining several other mods together and eventually just editing everything to my liking, that completely changes the Far Cry 2 experience. Far Cry 2 was always my favorite in the series, but I never quite enjoyed certain aspects of the game, especially getting from place to place and fighting enemies. I wanted to make gunfights a lot harder but also have them happen less frequently. By the end the entire gameplay experience has changed, some of the major changes are:

1.) Patrols are replaced with roaming civilians! No longer do you have your journey interrupted by the annoying patrols, they have been replaced with civilians in cars and on ATVs. As well as making driving less of a hassle by not having to kill someone in a truck every 10 seconds, the civilians add a new angle on NPCs, as they are now the only people in the open world that don't want you dead.

2.) Certain outposts have been removed! Only a handful though, don't worry, you'll still have to fight your way tooth and nail to get anywhere, only a few choice checkpoints and random amalgamations of enemies have been removed. Initially made it as a separate download, but decided to drop the version without it.

3.) Vehicles have been all rebalanced! All vehicles have their top speed increased as much as I could increase them. I could not edit default vehicle durability but the repair upgrades are a lot more useful as they make certain vehicles like the Assault Truck and Jeep Liberty much tankier, not bulletproof, but you can drive through a few checkpoints without it smoking.

4.) Weapons have all been rebalanced! The gunplay is based on Infamous Fusion, which was the template for the weapons and enemies. Compared to vanilla, weapons have much more recoil, realistic magazine sizes and no zoom when aiming. But compared to Infamous Fusion, the weapons do more consistent damage, so a 7.62 NATO rifle WILL now drop an enemy in one shot, the prices have also been changed, guns themselves are less expensive on average, but upgrades are more expensive on average. Weapons slots are also changed. The dart rifle, PKM, M249 and UZI are now primary weapons, while the M79 and MGL-140 have been moved to the special slot.

As well as your arsenal, the enemy arsenal has been tweaked as well. Enemies can and will use all possible weapons during the entire campaign, so you can see enemies with USAS-12s at the start of the game and enemies armed with regular Makarovs in the end game, but don't worry, most enemies will be armed with regular rifles and pump shotguns.

For you, the arsenal has been tweaked so all weapons are more or less viable for the whole game and all have their advantages and disadvantages. Some examples are:

Secondaries, the Makarov does the least damage and isn't very accurate, but it is the most reliable pistol and has the least recoil; The Star 45 is a middle ground for pistols, good damage, best accuracy and somewhat reliable, the Desert Eagle has horrendous recoil, slow rate of fire and least reliable handgun, but it will drop anything you point it at in one shot. The Mac 10 has horrendous recoil, forget about accuracy with it, but the firepower in the secondary slot does come in handy. The IEDs are cheap, you get a lot of them, and they don't occupy your special slot, so you can have explosive firepower with the flamethrower. However you will start to miss your lack of sidearm while using these, especially if you use shoddy enemy weapons in close quarters.

Shotguns will annihialate enemies at close range, however close range is just as deadly for you as it is for enemies, so make sure you have lots of syrettes at your disposal on the harder difficulties. The Ithaca is nearly indestructible and has the best range for a shotgun, the SPAS 12 is the middle ground but still shreds enemies, and the USAS-12 is a monster with a 20 round drum magazine but you better pay up the diamonds for a new one because in shoddy condition it will let you down when you need the firepower the most. The sawed off is a small cannon in your secondary slot, but with one shot emptying both barrels and a lengthy reload time you don't want to get caught surrounded.

Submachine guns have become their own niche class of primary weapon. The UZI is about the most controllable automatic gun in the game, and has amazing reliability compared to the MP5, but looses all accuracy past mid-range. The MP5 is pin-point accurate and has a slightly larger magazine, in addition to being silent of course, but typical of german guns, don't expect to rely on a rusty one you find off a corpse.

Rifles have been tweaked as whole, they are now the only weapons (Well, and machine guns) that have the default zoom you have in the base game, and are the bread and butter weaponry ideal for all tasks. The G3 and FAL are the least useful in close combat with their tremendous recoil, pretty much everything besides single shots is wasting ammo, which you only get 3 extra mags even with the ammo upgrade, however they will most certainly drop anyone you aim at across long range with a single shot. The AK is your workhorse, cheap, reliable, controllable and hits hard, may not be as accurate as the other rifles, but it can still get the job done across all ranges. The M16 is expensive and unreliable, but is accurate, the most controllable rifle, and carries the most spare mags of any of the rifles. Also it's full auto!

Machine guns are more or less similar to rifles but are less accurate at range than them, they're also less reliable on average, the M249 especially so. They also take a long time to aim down sights and you walk painfully slow when aiming them.

Special Weapons include all grenade launchers, rocket launchers and the flame thrower. The M79 has slightly faster and longer range grenades, in addition to them being slightly more powerful, but the MGL-140 has an optical sight and 4 grenades in one clip, however it has a painfully long reload and is very expensive to buy. The Rocket launchers are primarily designed to destroy vehicles, so they have a lower splash radius, however they can still decimate clustered infantry squads, they're much better at range due to less falloff than grenade launchers. And the LPO-50 has been significantly improved in every way from the vanilla one, which was just useless compared to the other explosive options. The range has been quadroupled, it holds more fuel in the tank than it used to, and it's an actually effective combat weapon now that can burn down entire outposts and everyone in it!.

5.) More african soldiers! I followed the route of Tom's vanilla plus mod, and added more africans to the ranks of both factions. While this war is fought with mercenaries, you'd still expect the factions to use a lot more conscripts and volunteers rather than pay mercenaries. Though I made it so there are much more african soldiers in the north than in the south, since the warlords in the south seem to have a lot more disposable income to spend on mercenaries the more the game goes on.

6.) Silent machete takedowns, weapon inspecting at will, holstering, shooting and throwing grenades from vehicles, and more! Self explanatory, this was the easiest part to do thanks to Boggalog already had all the files uploaded here, all I had to do was add them in. Press X to holster your weapon, Hold R to inspect your weapon, Secondary weapon key toggles your secondary inside a vehicle (but honestly no reason to use it, it's really buggy and impossible to use well), and q to throw grenades from vehicles.

7,) Playable female characters! Did you always find the character roster to be too much of a sausage fest? Well no more! Flora, Michelle and Nasreen are here and ready to prove that women are just as capable of single-handedly murdering entire armies! Also only possible thanks to Boggalog already having made the files and all I had to do was add them in.

8.) Removed player icon from the map! This is a thing I always liked from Infamous Fusion but I never liked them removing the GPS completely as well. So here the only thing I removed was the player arrow from the paper map, the GPS is completely untouched, so you can still find your way around without having played the game 50 times and knowing the map inside out.

8.1) Hand drawn map icons included now! Initially posted the mod with the vanilla icons, but I got a clear from the creator Boggalog of the icons that I can use them, so they're now included as standard in this version.

9.) Rebalanced diamond rewards and weapon costs! Another thing I copied from Infamous Fusion, all diamond briefcases are worth only one diamond (Except the tutorial one), makes sense since they only have...Well, one diamond inside them. But I also decreased the diamond rewards from main story missions, since come on, we're trading literally uncut diamonds as currency, Even 3 diamonds for a missions is like what, ten thousand dollars or something? However assassination missions now give slightly more diamonds than they used to, so you now have a reason to do them for some quick (and not so easy) cash.

Weapons and upgrades have also been rebalanced. Most guns are relatively cheap, 2-4 diamonds for a standard issue rifle for example, though of course hi-tech weaponry like the MGL-140 are a LOT more expensive. But upgrades, especially accuracy upgrades, are usually more than the gun itself. But don't worry, you should still have no problem buying all of the equipment and all the guns with upgrades with diamonds to spare, but I probably should calculate it.

Instructions:

Installation of this mod (and any other) is easy as pie.

1.) Go to your Far Cry 2 main folder, example "C:\Program Files (x86)\Steam\steamapps\common\Far Cry 2"

2.) Extract the Data_Win32 folder from this .Rar into the main folder.

3.) Choose which version of the game you own and extract that bin folder into your main folder.

4.) Congratulations, you have succesfully installed yet another realism mod.

  • Last update: Thursday, December 2, 2021
  • Genre: Action
  • File size: 73.8 MB
  • The Best Far Cry Games – No.1 Is Pretty Obvious

    Since the first game was released in 2004, Far Cry has set the standard on fantastic open-world shooters. And while the in-game physics and the amazing graphics were key to the franchise’s success, what truly made Far Cry go super-viral was the villains — who more than often appear on the game’s cover art.

    Ubisoft knew they had a winning formula: a great bad guy that compelled you to finish the game just so you can shoot the jerk in the face.

    With Far Cry 6‘s recent release, I began to look back at the best Far Cry games.


    5. Far Cry 4

    After the success of Far Cry 3, many hoped that Ubisoft would recreate the magic in a sequel. For the most part, I do believe they achieved that with Far Cry 4.

    In this instalment, you play as Ajay (James A. Woods), a son returning home to Kyrat (a fictional Himalayan country) to spread his mother’s ashes. However, the country’s crazy dictator, Pagan Min (Troy Baker), makes things difficult for him as Ajay gets caught in the middle of a revolution.

    While I think Pagan Min was a fantastic villain, maybe the 2nd best in the series, the rest of the story and the same Far Cry 3 gameplay slapped on a new exotic location is why this game is not higher on the list of best Far Cry games. Unfortunately, it was also filled with mediocre supporting characters and not much innovation.

    4. Far Cry 2

    While this is probably mostly led by nostalgia, I really love Far Cry 2 – mostly because of the first-person action. Also, you’ve got to admit those fire graphics were incredible for the time.

    In 2007’s Far Cry 2, gamers play as an unnamed mercenary. Set in a fictional African nation that is in civil war, you are sent to kill an arms dealer named The Jackel.

    The shooting was exhilarating, the driving was invigorating, and that fire spread everywhere and caused some major mayhem.

    And yeah, I thought the Malaria gimmick was interesting at the time, sue me.

    3. Far Cry 5

    This might ruffle some feathers out there but, yes, I think Far Cry 5 is one of the best games in the franchise.

    After Far Cry Primal disappointed, I was so amped to get a game that took full advantage of the PS4 technology. Also, the villain was badass.

    Set in the most rural American setting, 2018’s Far Cry game introduced a violent religious cult led by Joseph Seed. You play a cop determined to bring the church and its leaders down.

    Classic gameplay returned. And Far Cry 5 offered really interesting support characters.

    That ending was unforgettable.

    2. Far Cry 6

    Like many fans, I was sceptical about Far Cry 6 at first. On paper, it had all the right ingredients of making a tremendous game: a menacing villain, a lush island paradise and plenty to shoot at. But could it top Far Cry 5?

    While El Presidente Anton Castillo was great, he was underused and his henchmen were not up to scratch compared to the Seed Siblings. Couple that with the fact that the 1st person gameplay gets completely disconnected by the 3rd person cut scenes, and you end up with a disappointing story.

    That said, the story is the only thing that brings the game down ever so slightly.

    The gameplay is as fun as ever. From going guns blazing on enemies to wing gliding to your next location to silently taking out guards with your bow and knife, Far Cry 6 has it all.

    Plus, the island is a gorgeous tropical paradise that is so much fun to explore and get lost in.

    Far Cry 6 just might be a worthy sequel to what I, and many others, consider to be the best Far Cry game.

    Check out my full video review below.

    1. Far Cry 3

    Surely you saw this coming, right? Of course, Far Cry 3 is the best Far Cry game. Ever.

    The developers took what made the second game successful to the next level with a villain that is probably one of my all-time favourite villains (in any form of entertainment).

    You play Jason, a privileged young adult wanting to party it up on an island in seventh heaven with his friends. Naturally, things go terribly wrong and his friends are captured by Vaas, a lunatic criminal who is the very definition of insanity.

    A lot of my love for this game absolutely comes from Vaas (Michael Mando), but the open world was alluring to explore too. The grind of taking down camps, hunting animals for upgrades and taking down camps is so gratifying.

    I had such a great time playing this game that to this day it is still one of my all-time favourite games.

    Tell us, which Far Cry game do you consider to be the best?
    An Ode To Titanfall: The Last Twitch Shooter I'll Probably Ever Enjoy

    Source: Jez Corden / Windows Central

    The year was 2014. Microsoft had effectively nuked its brand image with a troubled Xbox One launch. And we were blissfully ignorant of the non-stop roller coaster of dramatic world events about to unfold not even a decade later. It was also the first year I started blogging as a hobby — a bit of Xbox here, a dash of Windows Phone there, in between shifts in my old IT job.

    As awkward as the Xbox One launch was, Microsoft still managed to put together a slate of great exclusives for the launch period: Killer Instinct, the grossly underrated RYSE: Son of Rome, and my personal favorite, Titanfall.

    Today, Respawn Entertainment, now part of EA, announced that Titanfall 1 is leaving storefronts for good, and won't be welcoming new players. It pledged to keep the dedicated servers online for the time being, but we all know that it won't be forever.

    Source: Electronic ArtsTitanfall at its core was a unique blend of reactive twitchy FPS combat with a uniquely tactical mech combat layer.

    Titanfall was Respawn's first game, and probably the first game I truly fell in love with last gen. Its unique blend of unmistakable Call of Duty: Modern Warfare DNA spliced with truly ambitious tactical "titan" mech gameplay was unlike anything we'd seen on the market. And even now, its successor, Titanfall 2, remains an oasis of uniqueness in a AAA games industry that at times feels like it's running out of ideas.

    Titanfall as an IP lives on in the success of the titan-less (for now) Apex Legends, EA's unlikely smash-hit battle royale that saw Respawn head Vince Zampella promoted to the upper echelons of EA's creative output. Fans, however, cry out for a faithful sequel to Titanfall 2 amidst vague hints from both Respawn and EA.

    With Titanfall 1 riding off into the sunset, I reflect back on what made it so utterly incredible, and why cynicism makes me wonder if it was the last twitch-styled shooter I may ever truly love.

    Titanfall rises


    Source: Electronic Arts

    Among the ashes and chaos of Microsoft's Xbox One pitch, Respawn cut through the drama with a console exclusive like lightning through darkened skies. Titanfall was among the first titles Microsoft used to showcase its vague promises around how Xbox One would utilize the "cloud" to power next-gen gaming experiences. It's a tad ironic considering the cloud has technically been a staple part of the Xbox diet long before it became a marketing phrase, typically in the form of dedicated servers for multiplayer games. Even in 2021, Microsoft is still trying to figure out what a fully cloud-native game might look like according to reports, but that's a discussion for another time.

    With regards to Titanfall, I remember Microsoft making a large deal out of how the game's swarming AI mobs had their behaviors calculated remotely, away from your local Xbox. It's weird looking back how little about the game I knew beyond the fact it was using the cloud in some way. I ended up grabbing it because it just looked awesome. I saw huge robots across rich extraterrestrial worlds and lumbering alien behemoths in the background, with sci-fi weaponry that also looked authentic and grounded in reality. Titanfall was truly inspired, and given the game's pedigree, it's not hard to see why.

    Some old Titanfall clips from my Xbox One — note the glorious 720p capture resolution.

    Respawn Entertainment literally respawned out of Infinity Ward's notorious litigation between Zampella and others, who alledged parent company Activision had cheated them out of owed royalties. After all, Zampella and his team were responsible for Call of Duty's rise into the mega-hit that it is today, on the backs of Call of Duty 4: Modern Warfare and the technology powering the various spin-offs and sequels.

    Titanfall elevated the first-person shooter formula with incredible parkour gameplay, turning what would've been largely flat Call of Duty maps into towering arcades.

    Titanfall had all the best aspects of Call of Duty, with reactive, and restlessly satisfying gunplay execution, with thoughtful map designs and, crucially, tons of reasons to keep returning to the game.

    Titanfall elevated the first-person shooter formula with incredible parkour gameplay, turning what would've been largely flat Call of Duty maps into towering arcades, giving players various sci-fi tools that simply didn't make sense in the Call of Duty setting. And the cherry on top of this most delicious of video game cakes was the titan gameplay, which let you flip seamlessly from the twitchy and reactive infantry gameplay into a more methodical cover-oriented metagame. To read it like that sounds almost like it shouldn't work, but it did work — and it worked so well, I played the game adoringly for several hundred hours.

    Titanfall was a true masterpiece: a masterclass in online competitive FPS gameplay, and something that still wholly holds up today. Or at least, if EA wanted it to hold up.

    Titanfall falls


    Source: EA

    Respawn joined EA in 2017 in a deal with echoes of Bioware after Mass Effect 1. It's easy to point blame at EA for problems with its games and services, but it makes sense. After watching Battlefield 2042 struggle recently and Battlefront V and Battlefront II before that, it's hard to really give EA any benefit of the doubt.

    Titanfall as a franchise is in a bit of a state right now. After Titanfall 1's success, Respawn got to work on Titanfall 2, this time with a full-blown story campaign. I think Titanfall 2 took the world by surprise when it launched because the campaign was actually amazing, and holds up even now as one of the best examples of a multiplayer-focused FPS actually having a good story on the side. It was heartfelt with a mountain of variety, good and memorable characters and set pieces, and a ton of lore and world-building infrastructure that could've been utilized to catapult it into a much larger franchise. It didn't make the biggest splash upon release, but appreciation for the game has grown over time.

    Alas, Respawn's unexpected smash hit Apex Legends has EA chasing the Fortnite crown in the realm of the service-based battle royale, wholly bereft of titan gameplay. Apex Legends is an incredible game too, and is also set in the Titanfall universe, but it's not Titanfall. And many of the franchise's faithful remain somewhat marooned inside Titanfall 2, which is no longer being updated with new content, and it's a shame.

    ource: Electronic ArtsApex Legends is great, but it's not Titanfall.

    Titanfall 2 didn't click with me for some reason like the original did, and I think the same is true many fans of the original. I think I'd played Titanfall 1 so much that the differences in Titanfall 2's multiplayer made it hard to adapt to. I'd always bounced between Titanfall, Overwatch, and Battlefield 1 as my go-to shooters through most of Gen 8, and then moved to Battlefront II after DICE implemented some fixes in response to a notorious backlash.

    Titanfall 2's multiplayer seemed to polarize some fans at the time. For me, the titans no longer felt like the walking tanks they had been in the previous game, and instead felt a little flimsier. It was ultimately for that reason I bounced off the game, alongside an increasing workload — increasingly I find it difficult to find time to git gud like I used to. That's certainly a me problem, though. Titanfall 2 went on to enjoy a passionate and dedicated fanbase, complete with an active subreddit community.

    You'd think it was enough of a base for EA to expand on the game, adding new titans, new weapons, new maps, and so on. But it became abandoned not too long after launch, with Respawn pivoting hard to Apex Legends and then another unexpected hit in the form of Star Wars Jedi: Fallen Order.

    Source: Windows Central

    Ceasing the creation of content is one thing, but Respawn seemed to largely abandon server maintenance as well. The servers became the frequent target of DDoS attacks and cheaters, and it made the game unplayable to many.

    EA is awash with cash from its predatory FIFA Ultimate Team mechanics and other microtransactions. It just reported its strongest second quarter in the company's history. You'd hope it would be willing to throw a bit of cash on Titanfall 2, but alas, it wasn't meant to be.

    With Titanfall 1 being removed from sale, one has to wonder just how much longer Titanfall 2 has left.

    Titanfall: My last twitch shooter

    These clips are so old, my Xbox kept throwing up an error while trying to send them to OneDrive.

    I call Titanfall a twitch shooter, but it was really so much more than that. The layered and disruptive tactical play from its titan mechanics elevates Titanfall far above the Call of Duty protozoa that spawned it.

    Titanfall was fun in its purest, most innocent form — smashing a dude into a red mist with a giant, robotic arm.

    I say it's my last because I often wonder if my aging brain and unwieldy workload will prevent me from building the reaction speed necessary to keep up with modern gameplay curves. It makes me sad, but I can't be too sad, because of all the great memories I have playing Titanfall with my buddies and by myself. Titanfall was fun in its purest, most innocent form — smashing a dude into a red mist with a giant, robotic arm.

    Respawn says Titanfall is part of its DNA, and has frequently made vague claims about the franchise's potential for sequels, yet none have materialized beyond whispered rumors and dashed hopes. It made the DNA claim right after a developer stated that there's "nothing" coming for the franchise any time soon, though, which isn't exactly confidence-inspiring.

    Both Titanfall 1 and Titanfall 2 are playable on EA Play with Xbox Game Pass Ultimate too, if you fancy giving it a try (Titanfall 1 is leaving in March 2022). For the fans who are still holding up the banner of Titanfall I salute you, and I sorely hope you get the sequel you deserve.

    To the devs who worked on Titanfall 1, thank you.

    Play this 


    Titanfall 2

    A legend.

    Even if you just play Titanfall 2 for the story, you'll have a great time. Titanfall 2 is an underrated classic that deserved a bit more love from EA.

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