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Avan Jogia Opened Up About “Victorious” Feeling Like A “Fever Dream” And Getting To Kill Zombies In The New “Resident Evil” Movie

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If you grew up watching Nickelodeon's Victorious, then there's a solid chance you had a crush on Avan Jogia as charming bad boy Beck Oliver. Since his teenage TV debut, Avan has kept busy. His latest role as Leon S. Kennedy in Johannes Roberts' Resident Evil: Welcome to Raccoon City takes Avan on a much darker journey. We recently chatted with Avan to reminisce about his days on Victorious, getting to play his dream video game character, and THAT badass rocket launcher scene.

Warning: There are mild spoilers for Resident Evil: Welcome to Raccoon City.

THEN — What was the audition process like for Victorious?

So, I had just dropped out of high school to pursue acting and I moved out to Los Angeles, and I lived in a trailer behind someone’s house — which was ironic, because I ended up living in a trailer on the show. Victoria and I had done a [TV] show in Vancouver a year earlier. So I just went out there and I was going to give it a shot in LA as an actor for like six months at 17 years old. And then Victoria was like, 'I got this show, a new show that you should come audition for.' I had this sort of lengthier audition process, and it’s funny, because the people I remember in the lobby for that audition were all the same people that ended up getting the parts. I actually still have the sides.

Nickelodeon Network / ©Nickelodeon Network/Courtesy Everett Collection

NOW — What was the audition process like for Resident Evil?

The Resident Evil audition process was weird, because again, it's COVID. And so everyone's locked in their houses. You do a lot of [audition] tapes as an actor, so I basically peeled myself off of my couch and sort of organized a wall to make it look like I wasn’t completely living in filth. And then you just send [the tapes] away and, you know, you forget about it. And then a couple weeks later, I got the call from the director and we chatted about the part and sort of what his vision was for it. So yeah, that's mostly been my process. It's changed so much — even from the casting process for Victorious and the casting process for the films now — it's changed so much because of COVID.

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THEN — Did you have a favorite scene or episode to film of Victorious?

It's funny, it's such a blur. Mostly, I don't remember shooting any specific scenes. I was so young, and — because of the content of [Victorious] — I was basically just having fun with my friends. I think the fun that we were having poured into the show itself. I think it came across to people how much fun we were having. But as far as what was occurring, it was like a fever dream. Oh, I did like dressing up in drag. That was fun.

NOW — Did you have a favorite scene to film of Resident Evil?

I think the rocket launcher scene in Resident Evil is my favorite. You very rarely get to do an ’80s-style action scene like this one where you say an action line and then shoot a rocket launcher — you know what I mean? Super campy and fun. To me, that's the sort of stuff where I'm like, "Oh yeah, this is what movies are about."

Screen Gems /Courtesy Everett Collection

THEN — Who was your favorite scene partner in Victorious?

Most of my scenes were with Liz Gillies, but it's so different too because Victorious was such an ensemble cast, you're acting with everybody all the time. I think all of us really enjoyed watching Eric Lange (Sikowitz) work. That was always a good day when you could watch Eric Lange just do his thing.

NOW — Who was your favorite scene partner in Resident Evil?

I loved working with Kaya [Scodelario] (Claire Redfield) and I loved shooting zombies and having stuff running around. I loved working with Donal Logue (Police Chief Brian Irons), who's fucking awesome, and such a great, giving actor.

THEN — You have gotten to play some pretty cool dudes in your career. Was there a time when you felt particularly badass on Victorious?

Again, I'd say the drag.

NOW — What about in Resident Evil?

Definitely the rocket launcher, but there’s another badass moment [in the film] where where one of the zombies reanimates, and [my character] turns around and gives him the full clip out of his gun.

"To me, that's the sort of stuff where I'm like, 'Oh yeah, this is what movies are about.'"

THEN — What was the most difficult part about filming Victorious?

Well, I come from drama and I'd never done multi-camera. I’d never done comedy, really, so I was learning how to make sure the jokes landed. I think that was a big learning curve for me, trying to be like, ’Oh, this is a comedy,' you have to hit the beats, and the timing is very important, and the music, and you have to project. You can’t do this sort of internal acting — no one cares. All the rest of the kids were from Broadway, so they were used to [projecting] from the back of the stage in the theater and stuff like that. Learning how to do big, cheesy stuff in a way that doesn't completely dehumanize the person that you're performing as.

NOW — What was the most difficult part about filming Resident Evil?

We shot the entire movie at night, so it was like 45 days of pure night shooting, which was really hard. You’re working all the way through the night, and then you’re going to bed at like 6 or 7 in the morning every day. So then, you’re trying to black out all of your curtains and [aiming to] wake up at 4 or 5 in the afternoon.

Nickelodeon

THEN — Everyone in Victorious has such a huge personality. Did you have a favorite character?

If I was going to choose a character to play now as an adult, it would be Sikowitz.

NOW — And I know you said you grew up playing the Resident Evil video games. Who is your favorite character from that franchise?

Leon — I played Resident Evil 4, and that was the game that had Leon in it the most. Although, if I can't choose Leon — which is fair – I liked El Gigante. He's a big, giant chump zombie in Resident Evil 4.

Shane Mahood / © Screen Gems / courtesy Everett Collection

THEN — Do you have a fond or favorite on-set memory from your time on Victorious?

The thing about Victorious and hanging out with everybody was that it was just a constant good time. We got in a significant amount of trouble almost daily, because we were just fucking around the whole time and joking around. I think we all realized after that, that not all sets can be like that, you have to be professional in other scenarios. But as working 18- and 19-year-olds, we were messing with everyone and messing with each other at any opportunity we’d get.

NOW — Any fond memories from your time on Resident Evil?

The thing about shooting Resident Evil was that it was shot during quarantine, so we weren't really allowed to hang out with each other. We still had fun — on set was great. I mean, just dicking around in cop gear and trying to sit — it's really hard to sit in cop gear because the belt doesn't really allow it.

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THEN — Every episode of Victorious was wild. Do you remember having any "WTF" moments from reading the script?

Every single time a script came in, we were just like, 'Alright, I guess, Kesha's in this episode.'"

NOW — Any surprising or "WTF" moments from reading the script for Resident Evil?

Because I grew up with the games, it was just exciting for me to read the moments that they'd pulled from the game into the actual script.

Nickelodeon

THEN — What's something you had to learn about filming for TV that's different than what people might expect?

I mean, Victorious is something that I never saw myself doing, like, a multi-camera sitcom. So I think it was mostly transitioning from how I saw acting, to Victorious and what that required, and then transitioning back to something I was more comfortable with.

NOW — What was the transition like going from TV to movies?

As far as the transition itself, I was pretty lucky. I'm in a rarefied group of actors who come off of those shows and don't get stuck in a particular brand.

The 10 Best Games Of 2021

10 of the best for a year like no other We won't mince words; 2021 was a tough year for video games.

In a year where more people than ever seemed to be enjoying video games, truly great new releases were few and far between.

Between delays and disappointments and the effects of the pandemic being more widely felt in the industry and beyond, it simply wasn't a vintage year for video games.

With that said, we've managed to compile our picks for the 10 best games of 2021; let the debates begin!

10) It Takes Two (Hazelight Studios/EA)

In the rush to facilitate massive player counts and an always-online style of game, the hallowed art of the couch co-op game has been lost.

'A Way Out' was a noble, but failed attempt at bringing back the game you play with a mate on the couch, but the developers took all the lessons from that experiment and made one of the year's most satisfying games in the process with 'It Takes Two'.

Like a mash-up of 'Marriage Story' and a 'Mario' game, 'It Takes Two' is a winning and charming game that offers players something new to do every 10 minutes.

If you're in possession of an extra controller this Christmas, you could do a lot worse than a few hours of 'It Takes Two' with a family member or friend.

9) Psychonauts 2 (Double Fine/Xbox Game Studios)

Much like the film sphere, the role of the auteur is to be cherished and championed.

Tim Schafer is one of gaming's most unique voices, and when such a talented individual like Schafer gets the financial backing to realise their visions, the result is sheer brilliance.

Over 15 years in the making, 'Psychonauts 2' is every bit as irreverent and fresh as the original.

The gameplay does what it needs to, but the story builds upon the 2005 game to tell one of the most engaging and deep, yet funny, stories in any form of media this year.

Having 15 years of personal growth behind him and numerous failures as a creative, 'Psychonauts 2' is a fascinating and rewarding dive into the human condition, while still being fun to play.

In a year when some of the biggest disappointments were from the triple-AAA side of the industry, it becomes even more important that brilliantly creative games like 'Psychonauts 2' are supported.

8) Hitman 3 (IO Interactive)

2021 saw us wave goodbye to Agent 47 as he carried out his last mission, but he saved the best for last.

Agent 47 taking time out of his busy assassin schedule to solve a 'Knives Out' style mystery in a cosy English mansion was one of the most inspired moments in gaming this year.

Agent 47 takes in his surroundings in 'Hitman 3'

On a fundamental level, 'Hitman 3' is identical to the other two games in the reboot trilogy, but when the core gameplay loop is as deep, fascinating and endlessly replayable as the other 'Hitman' games, it shouldn't come as a surprise the final chapter makes an appearance on this list.

The joy of toying with targets, gawking at the attention to detail in the levels or listening in to NPC chatter makes the 'Hitman' games a class apart in the world of gaming, and Agent 47's final outing (for now) is the perfect cap to one of the great trilogies in modern gaming.

7) Ratchet and Clank: Rift Apart (Insomniac Games/Sony)

Every console needs an icon for the kids to look up to, and this dynamic duo are still flying that flag for Sony all these years later.

'A Rift Apart' is like a Pixar film in motion, and takes full advantage of what the PS5 has to offer.

Not just merely impressive as a tech demo game, the core chaotic 'Ratchet and Clank' gameplay is back and better than ever, making this a blast to play for fans who go back to the PS2 era with Ratchet and Clank or are new to the franchise.

The gameplay is off to a fine art, and the gameplay functions like a well-oiled machine.

The Pixar comparison is apt; there is something for everyone with 'A Rift Apart' and by bringing the fun back from the PS2 era with PS5 graphics, it bridges 3 generations of consoles beautifully.

6) Resident Evil: Village (Capcom)

After 'Resident Evil 7' successfully revived the 'Resident Evil' franchise, the big question was "how will Capcom mess it up this time?"

2017's 'Resident Evil 7' brought the series back from the brink, creating a more unsettling, tense first-person perspective that worked wonders for the atmosphere and put the colour back in the series' cheeks.

Long-term fans of the 'Resident Evil' series had every right to be nervous; after 4 turned out to redefine the series and action genre as a whole, 5 and 6 became episodes of '24' that were about as scary as an episode of 'Scooby-Doo'.

Players face off against Lady Dimirescu in 'Resident Evil: Village'

'Village' builds upon what made '7' so unsettling and manages to tell a gripping story full of memorable characters such as 2021's breakout character, Lady Dimitrescu.

Poor Jake Winters goes through such punishment in 'Village' that you'll want to keep playing just to see what happens next, and the game boasts what may well be the series' scariest moment yet - yes, even scarier than the dogs going through the windows.

5) Mass Effect: Legendary Edition (Bioware/EA)

The 'Mass Effect' games may be over a decade old, but when they're remastered to such a mirror shine with modern graphics, they're worthy of a slot on this list.

The original 2007 'Mass Effect' is the game in the collection to have received the most substantial upgrade, with its graphics overhauled and those infinite lift rides eliminated and the Mako handling less like a shopping trolley.

The jewel in the crown is 2010's exquisite 'Mass Effect 2' which received some subtle tweaks in the animation and graphics department but still remains the masterpiece it was over 10 years ago, and 2012's divisive 'Mass Effect 3' has aged pretty well.

With 'Mass Effect 3' including the Director's Cut DLC and the other story DLC added in, what was a game that was missing a few elements to become truly great has become just that.

From start to finish, 'Mass Effect: Legendary Edition is a game of dizzying depth and complexity,

For fans old or new, the games are still as good as ever, and now they're available in one package; hundreds of hours of sci-fi excellence in one place? You'd have to be as evil as a Reaper to turn that offer down.

4) Metroid Dread (MercurySteam/Nintendo)

Samus Aran made a comeback in 2021 to show the gaming industry at large what they've been missing.

A glorious throwback to the side-scrolling era full of the innovative gameplay we've come to expect from the 'Metroid' series, 'Metroid Dread' is a pleasing throwback with a fresh coat of paint.

Originally a Nintendo DS game and regularly appearing on "best games to never be released" lists, Samus showed she was still able to compete in the 2021 gaming landscape, and the throwback feel created by the game was a breath of fresh air in the murky-brown triple AAA video game field.

The moral of the story? Always respect your elders.

3) Returnal (Housemarque/Sony)

Finnish developer Housemarque have been in the Sony stable for well over a decade now ('Resogun' was the very first free PS Plus game on PS4) but 2021 saw the talented team break into the big time with 'Returnal'.

An overnight success that took 25 years to get a mainstream hit, 'Returnal' is one of the most thrilling experiences on the market today.

'Returnal' is like when the band you love is given a big record label deal, and with the full backing of Sony behind it, the talented team behind 'Returnal' finally put out a game worthy of their boundless imagination.

Telling the story of Celeste, 'Returnal' is best described as a mix between 'Edge Of Tomorrow' and 'Dark Souls', where players must die over and over again to figure out what's going on.

Celeste from 'Returnal' is one of this years most striking protagonists

'Returnal' is a demanding game and will probably lead to many smashed controllers in frustration, but 'Returnal' does such a tremendous job of hooking players in you want to beat it.

Add in a gripping story, a riveting lead performance from Jane Perry as Celeste, and gorgeous visual and sound design, 'Returnal' is a statement of intent for the PS5, and other exclusives for the console will be doing well to match up to Housemarque's opus.

2) Forza Horizon 5 (Playground Games/Xbox Game Studios)

A racing game being one of the best games of the year might sound absurd, but trust us - 'Forza Horizon 5' really is that good.

Similar to how 'Pro Evolution Soccer 4' is a tremendous game that a non-football fan can enjoy, 'Forza Horizon 5' is a capital F Fun game first and a racing game second.

'Forza Horizon 5' does the impossible and makes a game that can be enjoyed by anyone from someone who's never picked up a controller in their life to a veteran gamer who goes back to the Atari 2600 era.

'Forza Horizon 5' is always pushing players to do just one more race, beat one more challenge, break one more record, but if you just want to switch off and enjoy the lush graphics and vast game world, you can do just that.

The concept of a sandbox game has become muddled over the last decade, with some developers thinking ticking off objectives one by one on a map counts as a sandbox experience, 'Forza Horizon 5' is a breath of fresh air and is a game that a player can enjoy on their own terms, at their own pace.

A true miracle of modern gaming, 'Forza Horizon 5' is one of the years absolute best games, racing or otherwise.

1) Deathloop (Arkane/Bethesda)

The best game of a year should entertain, thrill, dazzle and do everything better than every other game out there.

On top of that, it needs to do something truly unique and special.

'Deathloop' does just that, with style to spare.

Arkane's other series 'Dishonored' tasked players with navigating a series of sandbox enviroments to knock off their targets, and have honed that formula into something truly special.

Invoking the 60's aesthetic of early 'James Bond' films and the TV show 'Archer', 'Deathloop' makes the old seem new again.

The games main hook - an assassin is trapped in a never-ending time loop and must assassinate 8 targets to end the cycle - makes the most out of the premise, and is consistently fresh and dynamic as a result.

Julianna and Colt are chasing different goals in our Game Of The Year 'Deathloop'

The razor-sharp Tarantino style dialogue is a joy to listen to, and the main voice performances from Jason E. Kelley and Ozioma Akagha are among the most biting, yet hilarious voice performances in a game this year.

Of course, a game is only as good as its setting and design, and the gameplay in 'Deathloop' always remains kinetic and exciting.

Arkane has built upon the combat system from 'Dishonored' and 2017's underrated 'Prey' and turned it into the most swashbuckling fun this side of 'Bioshock Infinite'.

Whether players are breaking the loop as Colt or protecting it as Julianna, there is always a new element to find and mess around with, which is the telltale sign of a well-designed game.

A game of the year should still be fresh and exciting in the years to come, but still act as a reminder of the year that was.

'Deathloop' is a game where time has lost all meaning, every day is the same but slightly different and players must fight against a force they don't really understand.

'Deathloop' is the game that tells the story of 2021 and is our Game Of The Year.


‘Resident Evil: Welcome To Raccoon City Review’ : Excels In Some Areas, And Dissolves In Others

The Resident Evil films (six films from 2002-2016) starring Milla Jovovich have earned over $1 billion worldwide. The action movies were well-liked by international audiences but otherwise shunned by hardcore fans of the Resident Evil video game. When Resident Evil was first released, fans expected a faithful film adaptation but instead, what they got was something loosely (and I do mean LOOSELY) based on the games. Jovovich’s character Alice was explicitly created for the movies and didn’t appear in any of the game lore. With this misstep in the previous films, director Johannes Roberts intends to right these wrongs with the reboot titled Resident Evil: Welcome to Raccoon City, which aims to get back to basics by aiming to meet fan expectations.


Reboots are in vogue now, but how does this one stack up? Well, it’s not as black and white as giving a definitive answer. The storytelling is more efficient, does well to build tension, with better character building. At other points, it’s slow and disjointed, with sub-par special effects that resemble a PlayStation 2 video game. With the balance of good and not so good, it’s just an OK film that tries to do a lot in such little time.

It begins in the Raccoon City orphanage, where young Chris and Claire Redfield reside. Claire knows something is amiss at the orphanage and makes the mistake of asking the resident Doctor and Umbrella Corporation employee, William Birkin (Neal McDonough doing his typical antagonist thing), too many questions. When Claire (Kaya Scodelario) is separated from her brother at the orphanage, she runs away, and the next time she is seen is as an adult in the late 1990s, on her way back to Raccoon City. She’s been receiving messages from local conspiracy theorist Ben Bertolucci (Josh Cruddas) about something in the water in RC that’s making people sick. She wants to get to the bottom of this mystery while hoping to reconnect with her brother.

Meanwhile, RPD’s finest Jill Valentine (Hannah John-Kamen), Albert Wesker (Tom Hopper) and Chris Redfield (Robbie Amell) are tasked with investigating what’s happening at Spencer mansion. At the same time, Leon S. Kennedy (Avan Jogia) has to guard the front desk. With Claire heading right into the middle of chaos, no one could anticipate the horrors that await them as the townspeople slowly turn into disease-spreading cannibals. The characters are at different points in time when things truly pop off, but with Raccoon City set to be destroyed, the audience gets to watch to see who will be returning for the sequel.

Resident Evil: Welcome to Raccoon City improves in many ways from the Paul W.S. Anderson films by giving viewers the information they need upfront. Instead of relying on characters like Alice, we see those involved deal with their situation and the different ways they handle conflict, which grounds the film in realism. The cast is solid, with the female characters being the most intelligent, competent, and heroic of the story.

However, the flaws become noticeable when the film meanders in the middle as the exposition stops the pace from moving forward. I can see the townspeople have turned into zombies. I don’t need a shoehorned explanation to explain further. The special effects are so distracting. It’s hard to take what’s happening seriously. The budget for this film is larger than it was for the 2002 version by a few million, yet the makeup and graphics appear more believable in that film.

When it comes down to it, the success or failure of Resident Evil: Welcome to Raccoon City will depend on fans of the game and how they interpret what they see. I’ve never played the game, but I can say that there were some enjoyable moments as a movie-goer, but the film doesn’t aim to do anything except let nostalgia do all the work and hope for good results.


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